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Ursaring counters

#0217
normalTier 1
Lobby CP
7,752
Attack
149
Defense
94
HP
600
Raid timer
3 min
180s

Caught CP range 1,604 - 1,682.

Ursaring weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ursaring is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Ursaring counters

One trainer with counters this good beats Ursaring alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:140.080.03159.2%
2LucariofightingsteelfightingCounterfightingAura Sphere2,7030:140.080.03186.9%
3GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:150.080.02941.7%
4ConkeldurrfightingfightingCounterfightingDynamic Punch3,3370:150.080.02871.9%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8970:150.080.02875.7%
6MachampfightingfightingCounterfightingDynamic Punch3,0560:150.080.02871.9%
7BreloomgrassfightingfightingCounterfightingDynamic Punch2,6280:150.080.02867.4%
8HariyamafightingfightingForce PalmfightingDynamic Punch2,8290:160.090.02743.6%
9Sirfetch'dfightingfightingCounterfightingClose Combat2,9850:170.090.12624.4%
10SneaslerfightingpoisonfightingRock SmashfightingClose Combat3,2220:170.100.02491.1%
11HawluchafightingflyingfightingLow KickfightingFlying Press2,4100:180.100.12489.8%
12HaxorusdragonfightingCounterdragonBreaking Swipe3,5930:170.100.12532.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ursaring.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ursaring's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Claw+fightingClose Combathardest0:150.080.0100%
2steelMetal Claw+normalHyper Beam0:150.080.0100%
3ghostShadow Claw+fightingClose Combat0:150.080.0100%
4ghostShadow Claw+normalHyper Beam0:150.080.0100%
5steelMetal Claw+grassTrailblaze0:150.080.0100%
6steelMetal Claw+normalSwift0:150.080.0100%
7ghostShadow Claw+grassTrailblaze0:150.080.0100%
8fightingCounter+fightingClose Combat0:150.080.0100%
9ghostShadow Claw+normalSwift0:150.080.0100%
10fightingCounter+grassTrailblaze0:150.080.0100%
11steelMetal Claw+fairyPlay Rough0:140.080.0100%
12fightingCounter+normalSwift0:140.080.0100%
13ghostShadow Claw+fairyPlay Rough0:140.080.0100%
14fightingCounter+normalHyper Beam0:140.080.0100%
15fightingCounter+fairyPlay Rough0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ursaring throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounter13+91.0s0.80s
steelMetal Claw6+50.5s0.23s
ghostShadow Claw6+40.5s0.05s

Charged moves

MovePowerEnergyDurationHits at
normalHyper BeamSTAB150-1004.0s3.50s
fightingClose Combat105-1002.5s1.20s
grassTrailblaze65-502.0s1.20s
fairyPlay Rough90-503.0s1.40s
normalSwiftSTAB65-503.0s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6042,006
11/11/111,6202,025
12/12/121,6352,045
13/13/131,6512,064
14/14/141,6672,084
15/15/15hundo1,6822,103

Caught CP range 1,604 - 1,682, or 2,006 - 2,103 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ursaring is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
236
Game Master
Base Defense
144
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((236 + 15) x 0.5974)149Game Master base Attack, tier CPM
Defensefloor((144 + 15) x 0.5974)94Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((236 + 15) x sqrt(144 + 15) x sqrt(600) / 10) β€” no CPM term7,752Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ursaring's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.