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Shadow Hisuian Typhlosion counters

#0157
fireghostShadow Tier 5
Lobby CP
42,372
Attack
207
Defense
153
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,571 - 1,710.

Hisuian Typhlosion weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Hisuian Typhlosion is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Hisuian Typhlosion counters

Beating Hisuian Typhlosion should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.62 with the best counter, 17:05 to win.

Trainers4small group
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,83417:053.626.031.2%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62517:103.636.031.1%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,96217:503.785.629.9%
4RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,73318:083.845.929.4%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01817:443.756.030.1%
6GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27318:153.866.029.2%
7RampardosrockrockSmack DownrockRock Slide3,29817:493.776.029.9%
8GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65418:063.836.029.5%
9InteleonwaterwaterWater GunwaterHydro Cannon2,96417:433.756.030.1%
10PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20018:203.886.029.1%
11IncineroarfiredarkdarkSnarldarkDarkest Lariat2,99618:463.976.028.4%
12Hisuian SamurottwaterdarkdarkSnarlwaterRazor Shell2,80218:303.926.028.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Hisuian Typhlosion.

Estimator is how many trainers of this strength the fight needs. Power is the share of Hisuian Typhlosion's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+ghostShadow Ballhardest18:083.846.0100%
2ghostHex+ghostShadow Ball18:073.846.0100%
3fireEmber+fireOverheat18:033.826.0100%
4ghostHex+fireOverheat18:023.826.0100%
5ghostHex+electricWild Charge17:413.745.7100%
6fireEmber+electricWild Charge17:383.735.6100%
7fireEmber+ghostNight Shade17:303.706.0100%
8ghostHex+ghostNight Shade17:273.706.0100%
9ghostHex+fireFire Punch17:113.646.0100%
10fireEmber+fireFire Punch17:103.635.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Hisuian Typhlosion throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
ghostHexSTAB8+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
ghostShadow BallSTAB100-503.0s2.40s
electricWild Charge90-502.5s1.60s
fireFire PunchSTAB50-332.0s1.30s
ghostNight ShadeSTAB60-502.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5711,964
7/7/71,5861,983
8/8/81,6022,002
9/9/91,6172,021
10/10/101,6322,041
11/11/111,6482,060
12/12/121,6632,079
13/13/131,6792,099
14/14/141,6952,119
15/15/15hundo1,7102,138

Caught CP range 1,571 - 1,710, or 1,964 - 2,138 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,571, not at the 1,632 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 61 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Hisuian Typhlosion is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
172
Game Master
Base Stamina
177
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.82)207Game Master base Attack, tier CPM
Defensefloor((172 + 15) x 0.82)153Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 177 unused15,000tier HP pool
Lobby CPfloor((238 + 15) x sqrt(172 + 15) x sqrt(15,000) / 10) β€” no CPM term42,372Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Hisuian Typhlosion's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.