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Hisuian Typhlosion counters

#0157
fireghostTier 1
Lobby CP
8,474
Attack
151
Defense
111
HP
600
Raid timer
3 min
180s

Caught CP range 1,632 - 1,710.

Hisuian Typhlosion weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Hisuian Typhlosion is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Hisuian Typhlosion counters

One trainer with counters this good beats Hisuian Typhlosion alone. Difficulty rating 0.09 with the best counter, 0:16 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:160.090.02658.3%
2RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7330:180.100.02470.0%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:180.100.02481.2%
4GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:170.090.02564.4%
5RampardosrockrockSmack DownrockRock Slide3,2980:160.090.12652.8%
6GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:170.090.02584.5%
7KinglerwaterwaterBubblewaterCrabhammer2,8290:170.090.02596.8%
8InteleonwaterwaterWater GunwaterHydro Cannon2,9640:170.100.12525.5%
9CrawdauntwaterdarkdarkSnarlwaterCrabhammer2,4740:170.100.12539.5%
10SwampertwatergroundwaterWater GunwaterHydro Cannon2,9740:190.100.02337.5%
11PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:180.100.02400.8%
12AbsoldarkdarkSnarldarkBrutal Swing2,5260:170.100.22542.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Hisuian Typhlosion.

Estimator is how many trainers of this strength the fight needs. Power is the share of Hisuian Typhlosion's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+electricWild Chargehardest0:170.100.1100%
2fireEmber+ghostShadow Ball0:170.100.0100%
3fireEmber+fireOverheat0:170.100.0100%
4ghostHex+electricWild Charge0:170.100.1100%
5fireEmber+ghostNight Shade0:170.100.0100%
6ghostHex+ghostShadow Ball0:170.100.0100%
7ghostHex+fireOverheat0:170.090.0100%
8ghostHex+ghostNight Shade0:170.090.0100%
9ghostHex+fireFire Punch0:170.090.0100%
10fireEmber+fireFire Punch0:170.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Hisuian Typhlosion throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
ghostHexSTAB8+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
ghostShadow BallSTAB100-503.0s2.40s
electricWild Charge90-502.5s1.60s
fireFire PunchSTAB50-332.0s1.30s
ghostNight ShadeSTAB60-502.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6322,041
11/11/111,6482,060
12/12/121,6632,079
13/13/131,6792,099
14/14/141,6952,119
15/15/15hundo1,7102,138

Caught CP range 1,632 - 1,710, or 2,041 - 2,138 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Hisuian Typhlosion is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
172
Game Master
Base Stamina
177
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.5974)151Game Master base Attack, tier CPM
Defensefloor((172 + 15) x 0.5974)111Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 177 unused600tier HP pool
Lobby CPfloor((238 + 15) x sqrt(172 + 15) x sqrt(600) / 10) β€” no CPM term8,474Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Hisuian Typhlosion's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.