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Thievul counters

#0828
darkTier 1
Lobby CP
6,128
Attack
111
Defense
106
HP
600
Raid timer
3 min
180s

Caught CP range 1,155 - 1,221.

Thievul weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Thievul is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Thievul counters

One trainer with counters this good beats Thievul alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:140.080.03070.2%
2LucariofightingsteelfightingForce PalmfightingAura Sphere2,7030:150.080.02945.7%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3370:160.090.02707.8%
4BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6280:170.090.12612.7%
5Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8970:180.100.02454.7%
6MachampfightingfightingKarate ChopfightingDynamic Punch3,0560:180.100.02460.2%
7TogekissfairyflyingfairyCharmfightingAura Sphere3,3320:190.110.02294.5%
8GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:170.100.02508.3%
9HeracrossbugfightingbugFury CutterbugMegahorn3,1010:190.100.02353.6%
10GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,0930:190.100.02327.5%
11KleavorbugrockbugFury CutterbugX-Scissor3,1460:190.100.02326.3%
12EscavalierbugsteelbugBug BitebugMegahorn2,8890:190.110.02251.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Thievul.

Estimator is how many trainers of this strength the fight needs. Power is the share of Thievul's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSucker Punch+darkNight Slashhardest0:170.090.0100%
2darkSnarl+darkNight Slash0:160.090.0100%
3normalQuick Attack+darkNight Slash0:160.090.0100%
4darkSucker Punch+fairyPlay Rough0:160.090.0100%
5darkSnarl+fairyPlay Rough0:160.090.0100%
6normalQuick Attack+fairyPlay Rough0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Thievul throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkSnarlSTAB11+131.0s0.75s
darkSucker PunchSTAB5+60.5s0.10s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fairyPlay Rough90-503.0s1.40s
darkNight SlashSTAB45-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1551,444
11/11/111,1681,461
12/12/121,1811,477
13/13/131,1941,493
14/14/141,2071,509
15/15/15hundo1,2211,526

Caught CP range 1,155 - 1,221, or 1,444 - 1,526 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Thievul is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
172
Game Master
Base Defense
164
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((172 + 15) x 0.5974)111Game Master base Attack, tier CPM
Defensefloor((164 + 15) x 0.5974)106Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 172 unused600tier HP pool
Lobby CPfloor((172 + 15) x sqrt(164 + 15) x sqrt(600) / 10) β€” no CPM term6,128Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Thievul's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.