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Terrakion counters

#0639
Lobby CP
55,954
Attack
270
Defense
203
HP
20,000
Raid timer
5 min
300s

Caught CP range 2,026 - 2,113.

Terrakion weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Terrakion is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6xpsychic1.6xfairy1.6x

  • Weak (7)
  • Neutral (5)
  • Resists (6)

It resists normal0.625xpoison0.625xrock0.625xbug0.625xfire0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Terrakion counters

Beating Terrakion should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.86 with the best counter, 17:45 to win.

Trainers4small group
#AttackerMoveset
1Hisuian Decidueyegrassfightingjoint top pickgrassMagical LeaffightingAura Sphere2,89717:453.866.028.6%
2Galladepsychicfightingjoint top pickpsychicPsycho CutfightingSacred Sword3,09317:443.866.028.6%
3Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32417:563.906.028.2%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33718:183.986.027.7%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01818:254.006.027.5%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,96219:034.146.026.6%
7PrimarinawaterfairyfairyCharmwaterHydro Cannon3,20018:444.076.027.1%
8SwampertwatergroundwaterWater GunwaterHydro Cannon2,97419:284.236.026.0%
9BlazikenfirefightingfightingCounterfightingAura Sphere2,84818:384.056.027.2%
10ChesnaughtgrassfightingfightingLow KickgrassFrenzy Plant2,95419:574.346.025.4%
11TogekissfairyflyingfairyCharmfightingAura Sphere3,33220:024.356.025.3%
12LucariofightingsteelfightingForce PalmfightingAura Sphere2,70318:564.126.026.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Terrakion.

Estimator is how many trainers of this strength the fight needs. Power is the share of Terrakion's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+fightingClose Combathardest18:324.036.0100%
2psychicZen Headbutt+groundEarthquake18:223.996.099%
3rockSmack Down+fightingClose Combat18:223.996.0100%
4fightingDouble Kick+fightingClose Combat18:193.986.099%
5rockSmack Down+groundEarthquake18:173.976.0100%
6fightingDouble Kick+groundEarthquake18:123.956.0100%
7psychicZen Headbutt+rockRock Slide17:513.886.0100%
8fightingDouble Kick+rockRock Slide17:503.886.0100%
9rockSmack Down+rockRock Slide17:483.876.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Terrakion throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockSmack DownSTAB13+71.0s0.60s
fightingDouble KickSTAB10+131.0s0.30s
psychicZen Headbutt11+91.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
groundEarthquake140-1003.5s2.60s
rockRock SlideSTAB75-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0262,533
11/11/112,0432,555
12/12/122,0612,576
13/13/132,0782,598
14/14/142,0952,620
15/15/15hundo2,1132,641

Caught CP range 2,026 - 2,113, or 2,533 - 2,641 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Terrakion is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
260
Game Master
Base Defense
192
Game Master
Base Stamina
209
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((260 + 15) x 0.985)270Game Master base Attack, tier CPM
Defensefloor((192 + 15) x 0.985)203Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 209 unused20,000tier HP pool
Lobby CPfloor((260 + 15) x sqrt(192 + 15) x sqrt(20,000) / 10) β€” no CPM term55,954Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Terrakion's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.