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Shadow Suicune counters

#0245
waterShadow Tier 1
Lobby CP
7,552
Attack
116
Defense
149
HP
600
Raid timer
3 min
180s

Caught CP range 1,566 - 1,704.

Suicune weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Suicune is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Suicune counters

One trainer with counters this good beats Suicune alone. Difficulty rating 0.22 with the best counter, 0:40 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3240:400.220.21093.4%
2Meowscaradagrassdarkjoint top pickgrassLeafagegrassFrenzy Plant2,8250:390.220.41127.8%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9710:390.220.51104.2%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:400.220.71098.6%
5MagnezoneelectricsteelelectricCharge BeamelectricWild Charge3,2050:410.230.41070.4%
6DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7750:410.230.41053.6%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:440.240.2996.5%
8SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:430.240.61023.5%
9TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:440.250.4980.4%
10VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:440.250.5980.8%
11TangrowthgrassgrassVine WhipgrassPower Whip3,0300:460.260.2941.4%
12VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1170:440.240.9993.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Suicune.

Estimator is how many trainers of this strength the fight needs. Power is the share of Suicune's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+iceIce Beamhardest0:410.231.0100%
2iceIce Fang+waterHydro Pump0:410.230.8100%
3iceIce Fang+iceIce Beam0:410.231.0100%
4psychicExtrasensory+iceIce Beam0:410.231.0100%
5darkSnarl+iceIce Beam0:410.231.0100%
6darkSnarl+waterHydro Pump0:400.220.6100%
7psychicExtrasensory+waterHydro Pump0:400.220.4100%
8darkSnarl+waterWater Pulse0:400.220.3100%
9waterWater Gun+waterWater Pulse0:400.220.3100%
10iceIce Fang+waterScald0:400.220.4100%
11psychicExtrasensory+waterScald0:400.220.3100%
12waterWater Gun+waterScald0:400.220.3100%
13darkSnarl+waterScald0:400.220.4100%
14psychicExtrasensory+waterWater Pulse0:400.220.3100%
15waterWater Gun+waterBubble Beam0:400.220.1100%
16iceIce Fang+waterWater Pulse0:400.220.3100%
17waterWater Gun+waterHydro Pump0:400.220.3100%
18darkSnarl+waterBubble Beam0:400.220.1100%
19psychicExtrasensory+waterBubble Beam0:400.220.1100%
20iceIce Fang+waterBubble Beam0:390.220.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Suicune throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
psychicExtrasensory11+111.0s0.75s
darkSnarl11+131.0s0.75s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
iceIce Beam95-503.5s1.50s
waterBubble BeamSTAB45-332.0s1.55s
waterWater PulseSTAB65-503.0s2.00s
waterScaldSTAB75-503.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5661,957
7/7/71,5811,976
8/8/81,5961,995
9/9/91,6112,014
10/10/101,6272,033
11/11/111,6422,053
12/12/121,6572,072
13/13/131,6732,091
14/14/141,6892,111
15/15/15hundo1,7042,130

Caught CP range 1,566 - 1,704, or 1,957 - 2,130 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,566, not at the 1,627 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 61 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Suicune is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
180
Game Master
Base Defense
235
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((180 + 15) x 0.5974)116Game Master base Attack, tier CPM
Defensefloor((235 + 15) x 0.5974)149Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 225 unused600tier HP pool
Lobby CPfloor((180 + 15) x sqrt(235 + 15) x sqrt(600) / 10) β€” no CPM term7,552Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Suicune's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.