Suicune counters
#0245Caught CP range 1,627 - 1,704.
Suicune weaknesses and resistances
Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
Suicune is weak to grass1.6xelectric1.6x
- Weak (2)
- Neutral (12)
- Resists (4)
It resists steel0.625xfire0.625xwater0.625xice0.625xβ bringing one of those is throwing damage away.
Best Suicune counters
One trainer with counters this good beats Suicune alone. Difficulty rating 0.95 with the best counter, 2:47 to win.
| # | Attacker | Moveset | ||||||
|---|---|---|---|---|---|---|---|---|
| 1 | grassRazor LeafgrassFrenzy Plant | 3,324 | 2:47 | 0.95 | 3.4 | 140.4% | ||
| 2 | grassLeafagegrassFrenzy Plant | 2,825 | 2:48 | 0.95 | 3.9 | 140.1% | ||
| 3 | electricThunder ShockelectricWild Charge | 3,079 | 2:48 | 0.96 | 5.0 | 139.8% | ||
| 4 | grassMagical LeafgrassGrass Knot | 2,971 | 2:52 | 0.98 | 4.2 | 136.6% | ||
| 5 | grassVine WhipgrassFrenzy Plant | 2,954 | 3:01 | 1.03 | 3.4 | 129.5% | ||
| 6 | electricSparkelectricWild Charge | 3,205 | 3:00 | 1.03 | 4.2 | 130.4% | ||
| 7 | bugFury CuttergrassFrenzy Plant | 2,757 | 2:57 | 1.01 | 4.2 | 132.4% | ||
| 8 | grassVine WhipgrassFrenzy Plant | 2,720 | 3:04 | 1.05 | 3.8 | 127.7% | ||
| 9 | grassVine WhipgrassPower Whip | 3,030 | 3:09 | 1.08 | 3.4 | 124.1% | ||
| 10 | grassMagical LeafgrassFrenzy Plant | 2,775 | 3:03 | 1.04 | 4.1 | 128.2% | ||
| 11 | grassMagical LeafgrassGrass Knot | 2,964 | 3:05 | 1.05 | 3.9 | 126.8% | ||
| 12 | electricThunder ShockelectricWild Charge | 2,634 | 3:00 | 1.02 | 5.7 | 130.4% |
Ordered by Overall, pokebattler.com's own default β a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.
Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Suicune.
Estimator is how many trainers of this strength the fight needs. Power is the share of Suicune's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.
Hardest movesets to raid against
The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.
| # | Boss moveset | Time to win | Estimator | Faints | Win % |
|---|---|---|---|---|---|
| 1 | waterWater Gun+iceIce Beamhardest | 3:03 | 1.04 | 5.5 | 96% |
| 2 | iceIce Fang+iceIce Beam | 2:59 | 1.02 | 5.4 | 97% |
| 3 | psychicExtrasensory+iceIce Beam | 2:58 | 1.02 | 5.4 | 99% |
| 4 | darkSnarl+iceIce Beam | 2:58 | 1.02 | 5.4 | 97% |
| 5 | waterWater Gun+waterHydro Pump | 2:56 | 1.00 | 4.2 | 93% |
| 6 | psychicExtrasensory+waterHydro Pump | 2:55 | 1.00 | 4.7 | 93% |
| 7 | darkSnarl+waterHydro Pump | 2:55 | 0.99 | 4.4 | 97% |
| 8 | iceIce Fang+waterHydro Pump | 2:54 | 0.99 | 4.9 | 94% |
| 9 | iceIce Fang+waterScald | 2:51 | 0.98 | 3.9 | 88% |
| 10 | psychicExtrasensory+waterScald | 2:51 | 0.98 | 3.9 | 89% |
| 11 | waterWater Gun+waterScald | 2:51 | 0.98 | 3.9 | 99% |
| 12 | darkSnarl+waterScald | 2:51 | 0.97 | 3.8 | 93% |
| 13 | psychicExtrasensory+waterWater Pulse | 2:50 | 0.97 | 3.6 | 89% |
| 14 | iceIce Fang+waterBubble Beam | 2:50 | 0.97 | 3.4 | 92% |
| 15 | waterWater Gun+waterWater Pulse | 2:50 | 0.97 | 3.4 | 93% |
| 16 | waterWater Gun+waterBubble Beam | 2:50 | 0.97 | 3.0 | 97% |
| 17 | iceIce Fang+waterWater Pulse | 2:50 | 0.97 | 3.8 | 92% |
| 18 | darkSnarl+waterWater Pulse | 2:50 | 0.97 | 3.4 | 97% |
| 19 | psychicExtrasensory+waterBubble Beam | 2:50 | 0.97 | 3.1 | 100% |
| 20 | darkSnarl+waterBubble Beam | 2:49 | 0.96 | 3.0 | 92% |
A raid boss rolls only its standard movepool β never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.
What Suicune throws at you
Its standard movepool, with the damage window a dodge has to beat.
Fast moves
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| waterWater GunSTAB | 5 | +5 | 0.5s | 0.30s |
| psychicExtrasensory | 11 | +11 | 1.0s | 0.75s |
| darkSnarl | 11 | +13 | 1.0s | 0.75s |
| iceIce Fang | 12 | +20 | 1.5s | 0.40s |
Charged moves
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| waterHydro PumpSTAB | 135 | -100 | 3.5s | 1.10s |
| iceIce Beam | 95 | -50 | 3.5s | 1.50s |
| waterBubble BeamSTAB | 45 | -33 | 2.0s | 1.55s |
| waterWater PulseSTAB | 65 | -50 | 3.0s | 2.00s |
| waterScaldSTAB | 75 | -50 | 3.5s | 1.10s |
Catch CP
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,627 | 2,033 |
| 11/11/11 | 1,642 | 2,053 |
| 12/12/12 | 1,657 | 2,072 |
| 13/13/13 | 1,673 | 2,091 |
| 14/14/14 | 1,689 | 2,111 |
| 15/15/15hundo | 1,704 | 2,130 |
Caught CP range 1,627 - 1,704, or 2,033 - 2,130 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
When it is in raids
Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.
Suicune is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β Pokebattler simulates any defender you name, current boss or not.
Boss stats
How the numbers in the header are built.
| Header number | Worked out | Value | Inputs from |
|---|---|---|---|
| Attack | floor((180 + 15) x 0.73) | 142 | Game Master base Attack, tier CPM |
| Defense | floor((235 + 15) x 0.73) | 182 | Game Master base Defense, tier CPM |
| HP | 3,600 β fixed by tier, base Stamina 225 unused | 3,600 | tier HP pool |
| Lobby CP | floor((180 + 15) x sqrt(235 + 15) x sqrt(3,600) / 10) β no CPM term | 18,499 | Game Master base stats, tier HP pool |
A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.
Suicune's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.