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Slowbro counters

#0080
Lobby CP
6,567
Attack
114
Defense
116
HP
600
Raid timer
3 min
180s

Caught CP range 1,382 - 1,454.

Slowbro weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Slowbro is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Slowbro counters

One trainer with counters this good beats Slowbro alone. Difficulty rating 0.10 with the best counter, 0:18 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:180.100.02411.2%
2MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2050:180.100.02398.0%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:180.100.02484.0%
4AbsoldarkdarkSnarldarkBrutal Swing2,5260:170.100.02537.5%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3240:180.100.02405.9%
6TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:180.100.02391.4%
7GholdengosteelghostghostAstonishghostShadow Ball3,5170:190.110.02237.9%
8KingambitdarksteeldarkSnarldarkFoul Play3,6140:200.110.02175.4%
9DragapultdragonghostghostAstonishghostShadow Ball3,5320:190.110.02247.1%
10GengarghostpoisonghostShadow ClawghostShadow Ball2,8780:170.100.12518.1%
11Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:170.100.12531.3%
12LuxrayelectricdarkSnarlelectricWild Charge2,8880:180.100.02356.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Slowbro.

Estimator is how many trainers of this strength the fight needs. Power is the share of Slowbro's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+fightingDrain Punchhardest0:180.100.0100%
2waterWater Gun+waterWater Pulse0:180.100.0100%
3waterWater Gun+waterScald0:180.100.0100%
4waterWater Gun+iceIce Beam0:180.100.0100%
5psychicConfusion+iceIce Beam0:180.100.0100%
6psychicConfusion+fightingDrain Punch0:180.100.0100%
7waterWater Gun+psychicPsychic0:180.100.0100%
8psychicConfusion+waterWater Pulse0:180.100.0100%
9psychicConfusion+waterScald0:180.100.0100%
10psychicConfusion+psychicPsychic0:180.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Slowbro throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
iceIce Beam95-503.5s1.50s
waterWater PulseSTAB65-503.0s2.00s
waterScaldSTAB75-503.5s1.10s
fightingDrain Punch50-332.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3821,728
11/11/111,3971,746
12/12/121,4111,764
13/13/131,4251,782
14/14/141,4391,799
15/15/15hundo1,4541,817

Caught CP range 1,382 - 1,454, or 1,728 - 1,817 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Slowbro is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
177
Game Master
Base Defense
180
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((177 + 15) x 0.5974)114Game Master base Attack, tier CPM
Defensefloor((180 + 15) x 0.5974)116Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 216 unused600tier HP pool
Lobby CPfloor((177 + 15) x sqrt(180 + 15) x sqrt(600) / 10) β€” no CPM term6,567Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Slowbro's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.