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Shadow Slowbro counters

#0080
waterpsychicShadow Tier 3
Lobby CP
16,956
Attack
145
Defense
148
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,327 - 1,454.

Slowbro weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Slowbro is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Slowbro counters

Beating Slowbro should take 2 trainers with Pokemon of this strength. Difficulty rating 1.48 with the best counter, 4:20 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6254:201.484.190.3%
2GholdengosteelghostghostHexghostShadow Ball3,5174:281.534.387.6%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,8344:251.515.188.5%
4KingambitdarksteeldarkSnarldarkFoul Play3,6144:381.583.984.5%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3244:281.534.887.5%
6DragapultdragonghostghostAstonishghostShadow Ball3,5324:301.544.686.8%
7ElectivireelectricelectricThunder ShockelectricWild Charge3,0794:221.495.989.5%
8MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8254:301.545.186.8%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,7574:331.555.586.0%
10VolcaronabugfirebugBug BitebugBug Buzz3,6324:371.585.184.8%
11SalamencedragonflyingdarkBitedarkBrutal Swing3,7494:421.604.683.3%
12IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9964:461.634.982.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Slowbro.

Estimator is how many trainers of this strength the fight needs. Power is the share of Slowbro's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+iceIce Beamhardest4:401.595.1100%
2psychicConfusion+iceIce Beam4:321.554.9100%
3psychicConfusion+fightingDrain Punch4:281.534.7100%
4psychicConfusion+waterScald4:271.524.6100%
5waterWater Gun+psychicPsychic4:271.524.2100%
6psychicConfusion+waterWater Pulse4:271.524.4100%
7waterWater Gun+fightingDrain Punch4:271.524.3100%
8psychicConfusion+psychicPsychic4:271.523.9100%
9waterWater Gun+waterScald4:261.524.6100%
10waterWater Gun+waterWater Pulse4:261.524.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Slowbro throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
iceIce Beam95-503.5s1.50s
waterWater PulseSTAB65-503.0s2.00s
waterScaldSTAB75-503.5s1.10s
fightingDrain Punch50-332.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,3271,659
7/7/71,3401,676
8/8/81,3541,693
9/9/91,3681,711
10/10/101,3821,728
11/11/111,3971,746
12/12/121,4111,764
13/13/131,4251,782
14/14/141,4391,799
15/15/15hundo1,4541,817

Caught CP range 1,327 - 1,454, or 1,659 - 1,817 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,327, not at the 1,382 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 55 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Slowbro is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
177
Game Master
Base Defense
180
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((177 + 15) x 0.76)145Game Master base Attack, tier CPM
Defensefloor((180 + 15) x 0.76)148Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 216 unused4,000tier HP pool
Lobby CPfloor((177 + 15) x sqrt(180 + 15) x sqrt(4,000) / 10) β€” no CPM term16,956Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Slowbro's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.