Skip to content
PoGoBud
Raid alerts…

Shadow Slaking counters

#0289
normalShadow Tier 1
Lobby CP
10,051
Attack
182
Defense
108
HP
600
Raid timer
3 min
180s

Caught CP range 2,359 - 2,532.

Slaking weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Slaking is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Slaking counters

One trainer with counters this good beats Slaking alone. Difficulty rating 0.15 with the best counter, 0:27 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7030:270.150.81634.6%
2GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:280.160.61535.0%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3370:290.160.61504.2%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,8480:300.171.01454.3%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8970:310.170.51393.3%
6MachampfightingfightingCounterfightingDynamic Punch3,0560:320.180.81382.3%
7BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6280:310.171.01403.8%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,4100:330.180.61339.0%
9EmboarfirefightingfightingLow KickfightingFocus Blast2,9820:350.200.81235.5%
10HariyamafightingfightingForce PalmfightingDynamic Punch2,8290:340.190.81265.2%
11Sirfetch'dfightingfightingCounterfightingClose Combat2,9850:340.191.01268.4%
12TogekissfairyflyingflyingPeckfightingAura Sphere3,3320:380.210.41147.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Slaking.

Estimator is how many trainers of this strength the fight needs. Power is the share of Slaking's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 3 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalYawn+groundEarthquakehardest0:300.170.8100%
2normalYawn+normalHyper Beam0:290.160.6100%
3normalYawn+fairyPlay Rough0:290.160.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Slaking throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalYawnSTAB0+131.5s1.20s

Charged moves

MovePowerEnergyDurationHits at
normalHyper BeamSTAB150-1004.0s3.50s
groundEarthquake140-1003.5s2.60s
fairyPlay Rough90-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor2,3592,949
7/7/72,3782,972
8/8/82,3972,996
9/9/92,4163,020
10/10/102,4353,044
11/11/112,4543,068
12/12/122,4733,092
13/13/132,4933,116
14/14/142,5123,141
15/15/15hundo2,5323,165

Caught CP range 2,359 - 2,532, or 2,949 - 3,165 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 2,359, not at the 2,435 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 76 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Slaking is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
290
Game Master
Base Defense
166
Game Master
Base Stamina
284
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((290 + 15) x 0.5974)182Game Master base Attack, tier CPM
Defensefloor((166 + 15) x 0.5974)108Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 284 unused600tier HP pool
Lobby CPfloor((290 + 15) x sqrt(166 + 15) x sqrt(600) / 10) β€” no CPM term10,051Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Slaking's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.