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Shadow Sealeo counters

#0364
icewaterShadow Tier 5
Lobby CP
22,570
Attack
124
Defense
120
HP
15,000
Raid timer
5 min
300s

Caught CP range 874 - 979.

Sealeo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sealeo is weak to fighting1.6xrock1.6xgrass1.6xelectric1.6x

  • Weak (4)
  • Neutral (12)
  • Resists (2)

It resists ice0.39xwater0.625xβ€” bringing one of those is throwing damage away.

Best Sealeo counters

Beating Sealeo should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.36 with the best counter, 11:09 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70311:092.365.947.8%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84812:222.626.043.1%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,89713:112.795.940.4%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33713:192.826.040.1%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,32413:342.875.839.3%
6GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27313:312.865.639.4%
7GalladepsychicfightingfightingLow KickfightingSacred Sword3,09313:432.916.038.9%
8BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62813:352.876.039.3%
9MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82513:532.946.038.4%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,07914:012.976.038.1%
11MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20514:373.095.536.5%
12TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12814:193.035.637.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sealeo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sealeo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterWater Pulsehardest13:022.765.8100%
2waterWater Gun+waterSurf13:012.756.0100%
3icePowder Snow+waterSurf12:592.756.0100%
4icePowder Snow+waterWater Pulse12:542.735.9100%
5icePowder Snow+iceAurora Beam12:532.736.0100%
6waterWater Gun+iceAurora Beam12:502.726.0100%
7icePowder Snow+normalBody Slam12:362.675.7100%
8waterWater Gun+normalBody Slam12:342.665.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sealeo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
iceAurora BeamSTAB80-503.5s3.30s
waterWater PulseSTAB65-503.0s2.00s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor8741,093
7/7/78861,108
8/8/88971,122
9/9/99091,136
10/10/109201,151
11/11/119321,165
12/12/129441,180
13/13/139561,195
14/14/149681,210
15/15/15hundo9791,225

Caught CP range 874 - 979, or 1,093 - 1,225 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 874, not at the 920 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 46 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sealeo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
132
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.82)124Game Master base Attack, tier CPM
Defensefloor((132 + 15) x 0.82)120Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 207 unused15,000tier HP pool
Lobby CPfloor((137 + 15) x sqrt(132 + 15) x sqrt(15,000) / 10) β€” no CPM term22,570Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sealeo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.