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Sealeo counters

#0364
icewaterTier 1
Lobby CP
4,514
Attack
90
Defense
87
HP
600
Raid timer
3 min
180s

Caught CP range 920 - 979.

Sealeo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sealeo is weak to fighting1.6xrock1.6xgrass1.6xelectric1.6x

  • Weak (4)
  • Neutral (12)
  • Resists (2)

It resists ice0.39xwater0.625xβ€” bringing one of those is throwing damage away.

Best Sealeo counters

One trainer with counters this good beats Sealeo alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7030:120.070.03633.1%
2GigalithrocknormalLock-OnrockMeteor Beam3,2280:140.080.03138.7%
3GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:130.070.03312.8%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:140.080.03219.8%
5ConkeldurrfightingfightingCounterfightingFocus Blast3,3370:140.080.03145.5%
6BlazikenfirefightingfightingCounterfightingAura Sphere2,8480:140.080.03177.6%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:150.080.03002.5%
8RoseradegrasspoisongrassMagical LeafgrassSolar Beam2,9710:140.080.03114.0%
9Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8970:140.080.03006.6%
10ElectivireelectricfightingLow KickelectricWild Charge3,0790:150.080.03000.4%
11BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6280:140.080.03042.3%
12VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1170:150.080.02906.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sealeo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sealeo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1icePowder Snow+iceAurora Beamhardest0:140.080.0100%
2icePowder Snow+normalBody Slam0:140.080.0100%
3waterWater Gun+normalBody Slam0:140.080.0100%
4waterWater Gun+iceAurora Beam0:140.080.0100%
5icePowder Snow+waterWater Pulse0:130.080.0100%
6icePowder Snow+waterSurf0:130.070.0100%
7waterWater Gun+waterWater Pulse0:130.070.0100%
8waterWater Gun+waterSurf0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sealeo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
iceAurora BeamSTAB80-503.5s3.30s
waterWater PulseSTAB65-503.0s2.00s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9201,151
11/11/119321,165
12/12/129441,180
13/13/139561,195
14/14/149681,210
15/15/15hundo9791,225

Caught CP range 920 - 979, or 1,151 - 1,225 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sealeo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
132
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.5974)90Game Master base Attack, tier CPM
Defensefloor((132 + 15) x 0.5974)87Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((137 + 15) x sqrt(132 + 15) x sqrt(600) / 10) β€” no CPM term4,514Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sealeo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.