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Rockruff counters

#0744
rockTier 3
Lobby CP
7,637
Attack
96
Defense
67
HP
3,600
Raid timer
3 min
180s

Caught CP range 499 - 543.

Rockruff weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Rockruff is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists normal0.625xflying0.625xpoison0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Rockruff counters

One trainer with counters this good beats Rockruff alone. Difficulty rating 0.28 with the best counter, 0:49 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7030:490.280.0482.6%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8480:550.310.8428.4%
3MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7910:590.340.3397.3%
4Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8971:000.340.2393.4%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3370:590.340.4396.0%
6TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2501:030.360.0373.9%
7ExcadrillgroundsteelsteelMetal ClawgroundScorching Sands3,2441:030.360.5373.2%
8GarchompdragongroundgroundMud ShotgroundEarth Power3,9621:040.370.3364.4%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6281:020.350.9380.3%
10RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3241:030.360.7373.8%
11InteleonwaterwaterWater GunwaterHydro Cannon2,9640:580.331.4404.0%
12QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0181:030.360.7373.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Rockruff.

Estimator is how many trainers of this strength the fight needs. Power is the share of Rockruff's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+rockStone Edgehardest0:580.330.6100%
2normalTackle+rockRock Tomb0:570.330.1100%
3normalTackle+grassTrailblaze0:570.330.1100%
4rockRock Throw+grassTrailblaze0:570.330.2100%
5normalTackle+darkCrunch0:570.330.2100%
6normalTackle+rockStone Edge0:570.330.5100%
7rockRock Throw+rockRock Tomb0:570.330.2100%
8rockRock Throw+darkCrunch0:570.330.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Rockruff throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
grassTrailblaze65-502.0s1.20s
rockRock TombSTAB65-503.0s2.05s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor499624
11/11/11508635
12/12/12516646
13/13/13525656
14/14/14534668
15/15/15hundo543679

Caught CP range 499 - 543, or 624 - 679 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Rockruff is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
117
Game Master
Base Defense
78
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((117 + 15) x 0.73)96Game Master base Attack, tier CPM
Defensefloor((78 + 15) x 0.73)67Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 128 unused3,600tier HP pool
Lobby CPfloor((117 + 15) x sqrt(78 + 15) x sqrt(3,600) / 10) β€” no CPM term7,637Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Rockruff's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.