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Shadow Raikou counters

#0243
electricShadow Tier 5
Lobby CP
45,435
Attack
209
Defense
172
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,823 - 1,972.

Raikou weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Raikou is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Raikou counters

Raikou needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.38 with the best counter, 20:42 to win.

Trainers5full lobby
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96220:424.384.525.8%
2MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32820:564.436.025.5%
3ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24421:324.566.024.8%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73322:214.735.723.9%
5UrsalunagroundnormalnormalTacklegroundHigh Horsepower3,85423:074.905.423.1%
6GolurkgroundghostgroundMud-SlapgroundEarth Power2,85423:455.036.022.4%
7HippowdongroundgroundSand AttackgroundEarthquake3,08524:145.135.822.0%
8KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04623:565.076.022.3%
9RhydongroundrockgroundMud-SlapgroundEarthquake3,17924:305.196.021.8%
10TorterragrassgroundgroundMud-SlapgroundEarthquake2,93425:335.414.820.9%
11MudsdalegroundgroundMud-SlapgroundEarthquake3,04625:305.406.020.9%
12FlygongrounddragongroundSand AttackgroundScorching Sands2,66125:215.375.721.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Raikou.

Estimator is how many trainers of this strength the fight needs. Power is the share of Raikou's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+fightingAura Spherehardest23:595.086.099%
2electricVolt Switch+fightingAura Sphere23:324.986.097%
3electricThunder Shock+ghostShadow Ball22:574.865.9100%
4electricVolt Switch+ghostShadow Ball22:484.835.8100%
5electricThunder Shock+electricThunderbolt21:174.515.3100%
6electricThunder Shock+electricWild Charge21:154.505.6100%
7electricVolt Switch+electricThunder21:154.505.3100%
8electricVolt Switch+electricThunderbolt21:144.505.4100%
9electricVolt Switch+electricWild Charge21:144.505.6100%
10electricThunder Shock+electricThunder21:124.495.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Raikou throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
fightingAura Sphere100-502.0s1.20s
electricThunderSTAB100-1002.5s1.30s
electricWild ChargeSTAB90-502.5s1.60s
electricThunderboltSTAB80-502.5s1.80s
ghostShadow Ball100-503.0s2.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,8232,280
7/7/71,8402,300
8/8/81,8562,320
9/9/91,8722,341
10/10/101,8892,361
11/11/111,9052,382
12/12/121,9222,403
13/13/131,9392,424
14/14/141,9552,444
15/15/15hundo1,9722,466

Caught CP range 1,823 - 1,972, or 2,280 - 2,466 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,823, not at the 1,889 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 66 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Raikou is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
241
Game Master
Base Defense
195
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((241 + 15) x 0.82)209Game Master base Attack, tier CPM
Defensefloor((195 + 15) x 0.82)172Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 207 unused15,000tier HP pool
Lobby CPfloor((241 + 15) x sqrt(195 + 15) x sqrt(15,000) / 10) β€” no CPM term45,435Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Raikou's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.