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Shadow raid

Shadow Pignite counters

firefightingShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
5,065
HP
600
Timer
3:00
Attack
112
Defense
72
Difficulty
0.07
Pokebattler scale

Beating Shadow Pignite should take 1 trainer with level 40 counters. Caught CP 986-1,099.

Weak toflying1.6xground1.6xwater1.6xpsychic1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Psychic Mega — most top counters attack with Psychic

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Pignite counters are Mega Mewtwo Y, Shadow Mewtwo, Shadow Galarian Articuno, Shadow Toucannon, Shadow Alakazam & Hoopa (Unbound).

Suggested party of sixat most one Mega
  1. M. Mewtwo Y
  2. S. Mewtwo
  3. S. Galarian Articuno
  4. S. Toucannon
  5. S. Alakazam
  6. Hoopa (Unbound)

7 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega Mewtwo YMegaLegendarypartyPsycho Cut / Future Sight+0.050:08
  2. 2Mega Mewtwo XMegaLegendaryConfusion / Dynamic Punch+0.070:12
  3. 3Mega SkarmoryMegaAir Slash / Drill Peck+0.070:13
  4. 4Mega RayquazaMegaLegendaryAir Slash / Dragon Ascent0.080:13
  5. 5Mega StarmieMegaWater Gun / Liquidation+0.080:13
  6. 6Shadow MewtwoShadowLegendarypartyPsycho Cut / Psystrike0.080:14
  7. 7Mega StaraptorMegaGust / Brave Bird+0.080:14
  8. 8Mega AlakazamMegaPsycho Cut / Psychic0.080:14
  9. 9Shadow Galarian ArticunoShadowLegendarypartyConfusion / Fly0.080:14
  10. 10Primal KyogreMegaLegendaryWaterfall / Origin Pulse0.080:15
  11. 11Shadow ToucannonShadowpartyPeck / Beak Blast0.080:15
  12. 12Shadow AlakazamShadowpartyConfusion / Psychic0.090:15
  13. 13Hoopa (Unbound)LegendarypartyConfusion / Psychic0.090:15

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Raid alerts…

Top 15 Shadow Pignite counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Mewtwo Ypsychicjoint top pickpsychicPsycho CutpsychicFuture Sight+6,4280:080.050.05315.9%
2Mega Mewtwo XpsychicfightingpsychicConfusionfightingDynamic Punch+6,1120:120.070.03647.9%
3Mega SkarmorysteelflyingflyingAir SlashflyingDrill Peck+3,7410:130.070.03245.4%
4Mega RayquazadragonflyingflyingAir SlashflyingDragon Ascent5,7130:130.080.03229.4%
5Mega StarmiewaterpsychicwaterWater GunwaterLiquidation+3,7010:130.080.03229.4%
6Shadow MewtwopsychicpsychicPsycho CutpsychicPsystrike4,1780:140.080.03182.2%
7Mega StaraptorfightingflyingflyingGustflyingBrave Bird+3,9790:140.080.03114.0%
8Mega AlakazampsychicpsychicPsycho CutpsychicPsychic4,5100:140.080.03006.6%
9Shadow Galarian ArticunopsychicflyingpsychicConfusionflyingFly3,5900:140.080.03006.6%
10Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,9020:150.080.02990.1%
11Shadow ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:150.080.02900.6%
12Shadow AlakazampsychicpsychicConfusionpsychicPsychic3,0570:150.090.02832.7%
13Hoopa (Unbound)psychicdarkpsychicConfusionpsychicPsychic4,0060:150.090.02821.7%
14Shadow Landorus (Therian)groundflyingpsychicExtrasensorygroundSandsear Storm3,9220:150.090.02812.6%
15Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,1150:150.090.02812.6%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Pignite.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Pignite's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Pignite weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (4)
  • Neutral (8)
  • Resists (6)

It resists bug0.39xsteel0.625xfire0.625xgrass0.625xice0.625xdark0.625x— bringing one of those is throwing damage away.

What Pignite throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
rockRock Tomb65-503.0s2.05s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9861,233
7/7/79981,248
8/8/81,0111,264
9/9/91,0231,279
10/10/101,0361,295
11/11/111,0481,311
12/12/121,0611,326
13/13/131,0741,342
14/14/141,0861,358
15/15/15hundo1,0991,374

Caught CP range 986 - 1,099, or 1,233 - 1,374 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 986, not at the 1,036 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 50 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

From the raid schedule, refreshed daily.

Pignite is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 112 / Defense 72 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
0.050:080.0
2
Mega Mewtwo X
psychicfightingmega
Confusion / Dynamic Punch+
0.070:120.0
3
Mega Skarmory
steelflyingmega
Air Slash / Drill Peck+
0.070:130.0
4
Mega Rayquaza
dragonflyingmega
Air Slash / Dragon Ascent
0.080:130.0
5
Mega Starmie
waterpsychicmega
Water Gun / Liquidation+
0.080:130.0
6
Shadow Mewtwo
psychicshadow
Psycho Cut / Psystrike
0.080:140.0
7
Mega Staraptor
fightingflyingmega
Gust / Brave Bird+
0.080:140.0
8
Mega Alakazam
psychicmega
Psycho Cut / Psychic
0.080:140.0
9
Shadow Galarian Articuno
psychicflyingshadow
Confusion / Fly
0.080:140.0
10
Primal Kyogre
watermega
Waterfall / Origin Pulse
0.080:150.0
11
Shadow Toucannon
normalflyingshadow
Peck / Beak Blast
0.080:150.0
12
Shadow Alakazam
psychicshadow
Confusion / Psychic
0.090:150.0
13
Hoopa (Unbound)
psychicdark
Confusion / Psychic
0.090:150.0
14
Shadow Landorus (Therian)
groundflyingshadow
Extrasensory / Sandsear Storm
0.090:150.0
15
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
0.090:150.0
16
Mega Gallade
psychicfightingmega
Confusion / Synchronoise
0.090:150.0
17
Mewtwo
psychic
Confusion / Psystrike
0.090:150.0
18
Mega Greninja
waterdarkmega
Bubble / Surf+
0.090:150.0
19
Mega Gardevoir
psychicfairymega
Confusion / Psychic
0.090:160.0
20
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
0.090:160.0
21
Shadow Staraptor
normalflyingshadow
Sand Attack / Fly
0.090:160.0
22
Mega Delphox
firepsychicmega
Zen Headbutt / Psychic
0.090:160.0
23
Shadow Salamence
dragonflyingshadow
Dragon Tail / Fly
0.090:160.0
24
Mega Latios
dragonpsychicmega
Zen Headbutt / Psychic
0.090:160.0
25
Shadow Latios
dragonpsychicshadow
Zen Headbutt / Psychic
0.090:160.0
26
Mega Garchomp
dragongroundmega
Mud Shot / Earth Power
0.090:170.0
27
Shadow Kingler
watershadow
Bubble / Razor Shell
0.090:170.0
28
Shadow Metagross
steelpsychicshadow
Zen Headbutt / Psychic
0.100:170.0
29
Shadow Moltres
fireflyingshadow
Wing Attack / Fly
0.100:180.1
30
Shadow Excadrill
groundsteelshadow
Mud-Slap / Earthquake
0.100:180.2
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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