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Passimian counters

#0766
fightingTier 5
Lobby CP
38,398
Attack
187
Defense
138
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,654 - 1,733.

Passimian weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Passimian is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Passimian counters

Beating Passimian should take 2 trainers with Pokemon of this strength. Difficulty rating 1.85 with the best counter, 8:32 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7498:321.855.959.4%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6898:271.846.059.9%
3GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0939:342.085.252.9%
4StaraptornormalflyingflyingGustflyingFly2,8258:581.956.056.6%
5BraviarynormalflyingflyingAir SlashflyingFly3,0889:091.996.055.4%
6Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8149:392.105.252.6%
7EspeonpsychicpsychicConfusionpsychicPsychic3,1709:182.026.054.5%
8AlakazampsychicpsychicPsycho CutpsychicPsychic3,0579:112.006.055.1%
9MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7919:302.066.053.4%
10HatterenepsychicfairypsychicConfusionpsychicPsychic2,8299:462.125.651.9%
11GalladepsychicfightingpsychicConfusionpsychicPsychic3,0939:462.126.051.9%
12TogekissfairyflyingfairyCharmfairyDazzling Gleam3,33210:232.264.348.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Passimian.

Estimator is how many trainers of this strength the fight needs. Power is the share of Passimian's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTake Down+fightingClose Combathardest9:122.006.0100%
2fightingCounter+fightingClose Combat9:122.006.0100%
3fightingCounter+fightingSuperpower9:112.006.0100%
4normalTake Down+fightingSuperpower9:111.996.0100%
5fightingRock Smash+fightingSuperpower9:081.985.9100%
6fightingRock Smash+fightingClose Combat9:081.986.0100%
7normalTake Down+darkBrutal Swing9:051.986.094%
8fightingCounter+darkBrutal Swing9:031.976.096%
9fightingRock Smash+darkBrutal Swing9:021.966.094%
10fightingRock Smash+fightingDrain Punch8:581.955.4100%
11fightingCounter+fightingDrain Punch8:571.955.4100%
12fightingCounter+fightingBrick Break8:561.945.3100%
13fightingRock Smash+fightingBrick Break8:561.945.3100%
14normalTake Down+fightingDrain Punch8:561.945.3100%
15normalTake Down+fightingBrick Break8:551.945.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Passimian throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
fightingRock SmashSTAB17+121.5s0.75s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
fightingSuperpowerSTAB85-503.0s2.10s
darkBrutal Swing65-332.0s1.30s
fightingBrick BreakSTAB40-331.5s0.70s
fightingDrain PunchSTAB50-332.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6542,068
11/11/111,6702,088
12/12/121,6862,107
13/13/131,7012,127
14/14/141,7172,147
15/15/15hundo1,7332,166

Caught CP range 1,654 - 1,733, or 2,068 - 2,166 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Passimian is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
222
Game Master
Base Defense
160
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((222 + 15) x 0.79)187Game Master base Attack, tier CPM
Defensefloor((160 + 15) x 0.79)138Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((222 + 15) x sqrt(160 + 15) x sqrt(15,000) / 10) β€” no CPM term38,398Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Passimian's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.