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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Okidogi counters

#1014
Lobby CP
47,699
Attack
231
Defense
202
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,629 - 1,706.

Okidogi weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Okidogi is weak to psychic2.56xflying1.6xground1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (9)
  • Resists (6)

It resists bug0.39xfighting0.625xpoison0.625xrock0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Okidogi counters

Beating Okidogi should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.55 with the best counter, 11:43 to win.

Trainers3small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickpsychicZen HeadbuttpsychicPsychic3,79111:432.556.043.3%
2AlakazampsychicpsychicConfusionpsychicPsychic3,05711:282.496.044.2%
3EspeonpsychicpsychicConfusionpsychicPsychic3,17011:432.546.043.3%
4GalladepsychicfightingpsychicPsycho CutpsychicPsychic3,09312:292.716.040.6%
5GardevoirpsychicfairypsychicConfusionpsychicPsychic3,09312:342.735.940.3%
6ExeggutorgrasspsychicpsychicConfusionpsychicPsychic3,01412:482.786.039.6%
7DelphoxfirepsychicpsychicZen HeadbuttpsychicPsychic3,05913:192.896.038.1%
8BeheeyempsychicpsychicConfusionpsychicPsychic2,75313:302.936.037.6%
9Hisuian BraviarypsychicflyingpsychicZen HeadbuttpsychicPsychic2,81413:493.005.936.7%
10HatterenepsychicfairypsychicPsycho CutpsychicPsychic2,82913:382.966.037.2%
11Galarian SlowkingpoisonpsychicpsychicConfusionpsychicFuture Sight2,71715:053.285.633.6%
12GengarghostpoisonghostLickpsychicPsychic2,87815:073.295.733.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Okidogi.

Estimator is how many trainers of this strength the fight needs. Power is the share of Okidogi's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Jab+poisonSludge Bombhardest13:102.866.093%
2fightingForce Palm+poisonSludge Bomb12:382.746.0100%
3poisonPoison Jab+fightingSuperpower11:572.606.0100%
4fightingForce Palm+fightingSuperpower11:452.556.0100%
5poisonPoison Jab+fightingUpper Hand11:452.556.0100%
6fightingForce Palm+fightingUpper Hand11:322.515.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Okidogi throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
fightingForce PalmSTAB10+161.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
fightingSuperpowerSTAB85-503.0s2.10s
fightingUpper HandSTAB50-332.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6292,036
11/11/111,6442,055
12/12/121,6592,075
13/13/131,6752,094
14/14/141,6902,113
15/15/15hundo1,7062,133

Caught CP range 1,629 - 1,706, or 2,036 - 2,133 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Okidogi is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
220
Game Master
Base Defense
191
Game Master
Base Stamina
186
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((220 + 15) x 0.985)231Game Master base Attack, tier CPM
Defensefloor((191 + 15) x 0.985)202Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 186 unused20,000tier HP pool
Lobby CPfloor((220 + 15) x sqrt(191 + 15) x sqrt(20,000) / 10) β€” no CPM term47,699Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Okidogi's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.