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Nickit counters

#0827
darkTier 1
Lobby CP
2,412
Attack
59
Defense
57
HP
600
Raid timer
3 min
180s

Caught CP range 370 - 408.

Nickit weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Nickit is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Nickit counters

One trainer with counters this good beats Nickit alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:090.050.04844.4%
2Lucariofightingsteeljoint top pickfightingCounterfightingAura Sphere2,7030:090.050.04844.4%
3ConkeldurrfightingfightingForce PalmfightingFocus Blast3,3370:100.060.04266.0%
4VolcaronabugfirebugBug BitebugBug Buzz3,6320:100.060.04152.2%
5TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3320:110.060.03963.4%
6ScizorbugsteelbugFury CutterbugX-Scissor3,0010:110.060.04140.4%
7GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:100.060.04359.9%
8EscavalierbugsteelbugBug BitebugMegahorn2,8890:100.060.04152.2%
9KleavorbugrockbugFury CutterbugX-Scissor3,1460:100.060.04160.1%
10Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8970:110.060.03938.4%
11PinsirbugbugFury CutterbugX-Scissor2,9590:100.060.04160.1%
12MachampfightingfightingCounterfightingDynamic Punch3,0560:100.060.04152.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Nickit.

Estimator is how many trainers of this strength the fight needs. Power is the share of Nickit's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+fairyPlay Roughhardest0:100.060.0100%
2darkSucker Punch+fairyPlay Rough0:100.060.0100%
3darkSnarl+fairyPlay Rough0:100.060.0100%
4darkSucker Punch+darkNight Slash0:100.060.0100%
5darkSnarl+darkNight Slash0:100.060.0100%
6normalQuick Attack+darkNight Slash0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Nickit throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkSnarlSTAB11+131.0s0.75s
darkSucker PunchSTAB5+60.5s0.10s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fairyPlay Rough90-503.0s1.40s
darkNight SlashSTAB45-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor370463
11/11/11378472
12/12/12385482
13/13/13393491
14/14/14400500
15/15/15hundo408510

Caught CP range 370 - 408, or 463 - 510 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Nickit is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
85
Game Master
Base Defense
82
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((85 + 15) x 0.5974)59Game Master base Attack, tier CPM
Defensefloor((82 + 15) x 0.5974)57Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 120 unused600tier HP pool
Lobby CPfloor((85 + 15) x sqrt(82 + 15) x sqrt(600) / 10) β€” no CPM term2,412Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Nickit's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.