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Nacli counters

#0932
rockTier 3
Lobby CP
7,319
Attack
80
Defense
89
HP
3,600
Raid timer
3 min
180s

Caught CP range 508 - 552.

Nacli weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Nacli is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists normal0.625xflying0.625xpoison0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Nacli counters

One trainer with counters this good beats Nacli alone. Difficulty rating 0.37 with the best counter, 1:04 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:040.370.0365.6%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7911:140.420.0315.0%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8971:180.450.1300.1%
4ExcadrillgroundsteelsteelMetal ClawgroundEarthquake3,2441:210.460.0289.8%
5BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:120.411.0327.1%
6ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:200.460.1293.1%
7BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6281:180.450.9300.0%
8GarchompdragongroundgroundMud ShotgroundEarth Power3,9621:260.490.0272.0%
9RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7331:260.490.0273.4%
10TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2501:250.490.0275.4%
11EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,9001:250.490.3275.2%
12QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0181:250.480.7277.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Nacli.

Estimator is how many trainers of this strength the fight needs. Power is the share of Nacli's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+rockRock Blasthardest1:150.430.2100%
2rockRock Throw+rockAncient Power1:150.430.2100%
3rockRock Throw+rockRock Tomb1:150.430.2100%
4rockRock Throw+rockRock Blast1:150.430.2100%
5groundMud Shot+rockAncient Power1:150.430.2100%
6groundMud Shot+rockRock Tomb1:150.430.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Nacli throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
groundMud Shot4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
rockRock BlastSTAB50-332.0s1.50s
rockRock TombSTAB65-503.0s2.05s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor508635
11/11/11517646
12/12/12525657
13/13/13534668
14/14/14543679
15/15/15hundo552690

Caught CP range 508 - 552, or 635 - 690 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Nacli is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
95
Game Master
Base Defense
108
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((95 + 15) x 0.73)80Game Master base Attack, tier CPM
Defensefloor((108 + 15) x 0.73)89Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 146 unused3,600tier HP pool
Lobby CPfloor((95 + 15) x sqrt(108 + 15) x sqrt(3,600) / 10) β€” no CPM term7,319Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Nacli's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.