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Mewtwo counters

#0150
psychicTier 5
Lobby CP
54,148
Attack
248
Defense
155
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,294 - 2,387.

Mewtwo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mewtwo is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Mewtwo counters

Beating Mewtwo should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.28 with the best counter, 10:29 to win.

Trainers3small group
#AttackerMoveset
1Chandelureghostfirejoint top pickghostHexghostShadow Ball3,26810:292.286.048.3%
2Gholdengosteelghostjoint top pickghostHexghostShadow Ball3,51710:412.326.047.5%
3Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62510:392.316.047.6%
4Dragapultdragonghostjoint top pickghostAstonishghostShadow Ball3,53210:392.316.047.6%
5TyranitarrockdarkdarkBitedarkBrutal Swing3,83411:012.405.946.0%
6VolcaronabugfirebugBug BitebugBug Buzz3,63211:112.436.045.3%
7PolteageistghostdarkSucker PunchghostShadow Ball3,05811:232.476.044.5%
8CursolaghostghostHexghostShadow Ball3,06311:292.506.044.1%
9KingambitdarksteeldarkSnarldarkFoul Play3,61411:462.565.643.1%
10Hisuian TyphlosionfireghostghostHexghostShadow Ball2,99411:462.566.043.1%
11IncineroarfiredarkdarkSnarldarkDarkest Lariat2,99611:552.596.042.5%
12DhelmiseghostgrassghostShadow ClawghostShadow Ball2,95011:442.556.043.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mewtwo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mewtwo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicConfusion+fightingFocus Blasthardest11:382.536.097%
2psychicPsycho Cut+fightingFocus Blast11:222.476.094%
3psychicPsycho Cut+psychicPsychic10:562.376.0100%
4psychicConfusion+psychicPsychic10:462.346.0100%
5psychicConfusion+iceIce Beam10:382.316.0100%
6psychicConfusion+fireFlamethrower10:342.306.0100%
7psychicPsycho Cut+iceIce Beam10:342.306.0100%
8psychicPsycho Cut+electricThunderbolt10:302.286.0100%
9psychicConfusion+electricThunderbolt10:292.286.092%
10psychicPsycho Cut+fireFlamethrower10:212.256.093%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mewtwo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
fightingFocus Blast140-1003.5s3.00s
psychicPsychicSTAB95-503.0s1.50s
fireFlamethrower65-502.0s1.30s
electricThunderbolt80-502.5s1.80s
iceIce Beam95-503.5s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,2942,868
11/11/112,3122,891
12/12/122,3312,914
13/13/132,3502,937
14/14/142,3682,961
15/15/15hundo2,3872,984

Caught CP range 2,294 - 2,387, or 2,868 - 2,984 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mewtwo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
300
Game Master
Base Defense
182
Game Master
Base Stamina
214
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((300 + 15) x 0.79)248Game Master base Attack, tier CPM
Defensefloor((182 + 15) x 0.79)155Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 214 unused15,000tier HP pool
Lobby CPfloor((300 + 15) x sqrt(182 + 15) x sqrt(15,000) / 10) β€” no CPM term54,148Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mewtwo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.