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Shadow Mewtwo counters

#0150
psychicShadow Tier 5
Lobby CP
54,148
Attack
258
Defense
161
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,220 - 2,387.

Mewtwo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mewtwo is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Mewtwo counters

Mewtwo needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.01 with the best counter, 18:58 to win.

Trainers5full lobby
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,83418:584.016.028.1%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62518:594.026.028.1%
3ChandelureghostfireghostHexghostShadow Ball3,26819:344.146.027.3%
4GholdengosteelghostghostAstonishghostShadow Ball3,51719:574.226.026.7%
5DragapultdragonghostghostAstonishghostShadow Ball3,53219:494.206.026.9%
6VolcaronabugfirebugBug BitebugBug Buzz3,63220:444.396.025.7%
7KingambitdarksteeldarkSnarldarkFoul Play3,61421:254.545.824.9%
8VikavoltbugelectricbugBug BitebugX-Scissor3,11721:044.466.025.3%
9IncineroarfiredarkdarkSnarldarkDarkest Lariat2,99621:434.606.024.6%
10Hisuian TyphlosionfireghostghostHexghostShadow Ball2,99421:414.596.024.6%
11PolteageistghostdarkSucker PunchghostShadow Ball3,05821:444.606.024.5%
12AbsoldarkdarkSnarldarkBrutal Swing2,52621:324.566.024.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mewtwo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mewtwo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+fightingFocus Blasthardest21:294.556.0100%
2psychicConfusion+fightingFocus Blast20:494.416.097%
3psychicConfusion+psychicPsychic19:514.206.096%
4psychicConfusion+iceIce Beam19:324.146.099%
5psychicPsycho Cut+iceIce Beam19:254.116.0100%
6psychicPsycho Cut+psychicPsychic19:234.106.0100%
7psychicConfusion+electricThunderbolt19:064.046.090%
8psychicPsycho Cut+electricThunderbolt19:054.046.0100%
9psychicPsycho Cut+fireFlamethrower18:574.016.0100%
10psychicConfusion+fireFlamethrower18:554.006.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mewtwo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
fightingFocus Blast140-1003.5s3.00s
psychicPsychicSTAB95-503.0s1.50s
fireFlamethrower65-502.0s1.30s
electricThunderbolt80-502.5s1.80s
iceIce Beam95-503.5s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor2,2202,776
7/7/72,2392,799
8/8/82,2572,822
9/9/92,2752,845
10/10/102,2942,868
11/11/112,3122,891
12/12/122,3312,914
13/13/132,3502,937
14/14/142,3682,961
15/15/15hundo2,3872,984

Caught CP range 2,220 - 2,387, or 2,776 - 2,984 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 2,220, not at the 2,294 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 74 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mewtwo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
300
Game Master
Base Defense
182
Game Master
Base Stamina
214
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((300 + 15) x 0.82)258Game Master base Attack, tier CPM
Defensefloor((182 + 15) x 0.82)161Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 214 unused15,000tier HP pool
Lobby CPfloor((300 + 15) x sqrt(182 + 15) x sqrt(15,000) / 10) β€” no CPM term54,148Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mewtwo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.