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PoGoBud

Battle-only formA released Pokemon takes this form only during a battle.

Pirouette Forme is an in-battle form change; the catchable entry is Aria Forme. The catchable entry is Meloetta Aria. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Meloetta (Pirouette) counters

#0648
Lobby CP
24,278
Attack
207
Defense
148
HP
3,600
Raid timer
3 min
180s

Caught CP range 2,147 - 2,237.

Meloetta (Pirouette) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Meloetta (Pirouette) is weak to fighting1.6xflying1.6xpsychic1.6xfairy1.6x

  • Weak (4)
  • Neutral (10)
  • Resists (4)

It resists ghost0.39xrock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Meloetta (Pirouette) counters

One trainer with counters this good beats Meloetta (Pirouette) alone. Difficulty rating 0.73 with the best counter, 2:09 to win.

Trainers1soloable
#AttackerMoveset
1Galladepsychicfightingjoint top pickpsychicPsycho CutfightingSacred Sword3,0932:090.734.2182.1%
2Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7032:040.714.8189.1%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:140.764.3175.2%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:100.744.4181.1%
5SalamencedragonflyingdragonDragon TailflyingFly3,7492:150.774.2173.9%
6MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7912:220.813.8165.1%
7ToucannonnormalflyingflyingPeckflyingBeak Blast2,6892:130.765.3176.7%
8BraviarynormalflyingflyingAir SlashflyingFly3,0882:180.795.1169.5%
9Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8972:210.805.4166.6%
10TogekissfairyflyingfairyCharmfightingAura Sphere3,3322:300.854.1156.5%
11EspeonpsychicpsychicConfusionpsychicPsychic3,1702:230.815.0164.6%
12Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8142:270.844.5159.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Meloetta (Pirouette).

Estimator is how many trainers of this strength the fight needs. Power is the share of Meloetta (Pirouette)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+fightingClose Combathardest2:170.785.0100%
2fightingLow Kick+fightingClose Combat2:170.784.7100%
3normalQuick Attack+normalHyper Beam2:160.775.2100%
4fightingLow Kick+normalHyper Beam2:130.764.9100%
5fightingLow Kick+iceIce Punch2:100.743.5100%
6fightingLow Kick+fireFire Punch2:090.743.8100%
7normalQuick Attack+iceIce Punch2:090.743.6100%
8normalQuick Attack+fireFire Punch2:080.734.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Meloetta (Pirouette) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalQuick AttackSTAB10+131.0s0.45s
fightingLow KickSTAB5+50.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
normalHyper BeamSTAB150-1004.0s3.50s
fireFire Punch50-332.0s1.30s
iceIce Punch50-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1472,684
11/11/112,1652,707
12/12/122,1832,729
13/13/132,2012,751
14/14/142,2192,774
15/15/15hundo2,2372,796

Caught CP range 2,147 - 2,237, or 2,684 - 2,796 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Meloetta (Pirouette) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
269
Game Master
Base Defense
188
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((269 + 15) x 0.73)207Game Master base Attack, tier CPM
Defensefloor((188 + 15) x 0.73)148Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 225 unused3,600tier HP pool
Lobby CPfloor((269 + 15) x sqrt(188 + 15) x sqrt(3,600) / 10) β€” no CPM term24,278Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Meloetta (Pirouette)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.