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Maschiff counters

#0942
darkTier 1
Lobby CP
4,210
Attack
92
Defense
73
HP
600
Raid timer
3 min
180s

Caught CP range 746 - 799.

Maschiff weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Maschiff is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Maschiff counters

One trainer with counters this good beats Maschiff alone. Difficulty rating 0.06 with the best counter, 0:10 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7030:100.060.04257.7%
2ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3370:110.060.03878.8%
3BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6280:110.060.03892.7%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:120.070.03651.4%
5MachampfightingfightingKarate ChopfightingDynamic Punch3,0560:130.070.03454.6%
6HeracrossbugfightingfightingCounterbugMegahorn3,1010:130.070.03454.6%
7BlazikenfirefightingfightingCounterfightingAura Sphere2,8480:120.070.03573.5%
8Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8970:130.070.03369.1%
9EmboarfirefightingfightingLow KickfightingFocus Blast2,9820:130.070.03310.3%
10Sirfetch'dfightingfightingCounterfightingClose Combat2,9850:130.070.03322.9%
11PassimianfightingfightingCounterfightingClose Combat3,0330:130.080.03229.4%
12TogekissfairyflyingfairyCharmfightingAura Sphere3,3320:140.080.03114.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Maschiff.

Estimator is how many trainers of this strength the fight needs. Power is the share of Maschiff's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+groundDighardest0:120.070.0100%
2darkBite+darkPayback0:120.070.0100%
3darkSnarl+groundDig0:120.070.0100%
4darkBite+darkCrunch0:120.070.0100%
5darkBite+psychicPsychic Fangs0:120.060.0100%
6darkSnarl+darkPayback0:120.060.0100%
7darkSnarl+psychicPsychic Fangs0:110.060.0100%
8darkSnarl+darkCrunch0:110.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Maschiff throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBiteSTAB6+40.5s0.30s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
darkPaybackSTAB95-1002.0s0.90s
darkCrunchSTAB65-333.0s1.10s
psychicPsychic Fangs25-331.0s0.20s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor746933
11/11/11757946
12/12/12767959
13/13/13778973
14/14/14789986
15/15/15hundo799999

Caught CP range 746 - 799, or 933 - 999 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Maschiff is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
140
Game Master
Base Defense
108
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((140 + 15) x 0.5974)92Game Master base Attack, tier CPM
Defensefloor((108 + 15) x 0.5974)73Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 155 unused600tier HP pool
Lobby CPfloor((140 + 15) x sqrt(108 + 15) x sqrt(600) / 10) β€” no CPM term4,210Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Maschiff's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.