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Machop counters

#0066
Lobby CP
8,982
Attack
110
Defense
70
HP
3,600
Raid timer
3 min
180s

Caught CP range 678 - 730.

Machop weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Machop is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Machop counters

One trainer with counters this good beats Machop alone. Difficulty rating 0.37 with the best counter, 1:05 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7491:050.370.1363.5%
2EspeonpsychicpsychicConfusionpsychicPsychic3,1701:040.360.5368.8%
3AlakazampsychicpsychicConfusionpsychicPsychic3,0571:030.360.9370.0%
4GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0931:100.400.0335.2%
5ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:020.351.0381.0%
6HatterenepsychicfairypsychicPsycho CutpsychicPsychic2,8291:090.400.1338.1%
7Hisuian BraviarypsychicflyingpsychicZen HeadbuttflyingFly2,8141:120.410.0326.0%
8StaraptornormalflyingflyingGustflyingFly2,8251:030.361.1370.8%
9ExeggutorgrasspsychicpsychicConfusionpsychicPsychic3,0141:090.390.4339.6%
10MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7911:080.390.9346.5%
11TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3321:170.440.0305.6%
12BraviarynormalflyingflyingAir SlashflyingFly3,0881:060.381.0353.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Machop.

Estimator is how many trainers of this strength the fight needs. Power is the share of Machop's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+fightingBrick Breakhardest1:060.370.4100%
2fightingKarate Chop+fightingBrick Break1:050.370.4100%
3fightingRock Smash+fightingLow Sweep1:050.370.4100%
4fightingKarate Chop+fightingCross Chop1:050.370.5100%
5fightingRock Smash+fightingCross Chop1:050.370.5100%
6fightingKarate Chop+fightingLow Sweep1:050.370.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Machop throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock SmashSTAB17+121.5s0.75s
fightingKarate ChopSTAB10+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fightingCross ChopSTAB50-501.5s0.80s
fightingBrick BreakSTAB40-331.5s0.70s
fightingLow SweepSTAB40-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor678848
11/11/11689861
12/12/12699874
13/13/13709887
14/14/14720900
15/15/15hundo730913

Caught CP range 678 - 730, or 848 - 913 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 638 - 730 normal and 798 - 913 boosted for this boss β€” which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowShadow Machop1-Star Raids β€” simulated here as Shadow Tier 1
  • Shiny available
  • Weather boosted in Cloudy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
137
Game Master
Base Defense
82
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((137 + 15) x 0.73)110Game Master base Attack, tier CPM
Defensefloor((82 + 15) x 0.73)70Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 172 unused3,600tier HP pool
Lobby CPfloor((137 + 15) x sqrt(82 + 15) x sqrt(3,600) / 10) β€” no CPM term8,982Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Machop's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.