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Lugia counters

#0249
Lobby CP
53,029
Attack
204
Defense
320
HP
20,000
Raid timer
5 min
300s

Caught CP range 2,028 - 2,115.

Lugia weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Lugia is weak to rock1.6xghost1.6xelectric1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists fighting0.39xground0.39xgrass0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Lugia counters

Lugia needs about 7 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 6.05 with the best counter, 27:51 to win.

Trainers7+more than a lobby
#AttackerMoveset
1Tyranitarrockdarkjoint top pickrockSmack DowndarkBrutal Swing3,83427:516.056.018.2%
2HydreigondarkdragondarkBitedarkBrutal Swing3,62528:346.216.017.7%
3GholdengosteelghostghostHexghostShadow Ball3,51728:526.276.017.6%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,07928:406.236.017.7%
5KingambitdarksteeldarkSnarldarkFoul Play3,61430:126.565.716.8%
6GigalithrocknormalLock-OnrockMeteor Beam3,22831:096.776.016.3%
7TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12830:446.686.016.5%
8LuxrayelectricelectricSparkelectricWild Charge2,88830:486.696.016.5%
9DragapultdragonghostghostAstonishghostShadow Ball3,53231:016.746.016.3%
10SalamencedragonflyingdarkBitedarkBrutal Swing3,74931:426.896.016.0%
11RampardosrockrockSmack DownrockRock Slide3,29831:106.776.016.3%
12GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27331:246.826.016.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Lugia.

Estimator is how many trainers of this strength the fight needs. Power is the share of Lugia's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Tail+flyingAeroblast++hardest31:126.786.094%
2psychicExtrasensory+flyingAeroblast++30:316.636.0100%
3psychicExtrasensory+groundEarth Power30:306.636.0100%
4dragonDragon Tail+groundEarth Power30:166.586.099%
5dragonDragon Tail+waterHydro Pump29:206.376.099%
6psychicExtrasensory+waterHydro Pump29:186.376.096%
7dragonDragon Tail+psychicFuture Sight28:296.195.8100%
8psychicExtrasensory+psychicFuture Sight28:266.185.6100%
9dragonDragon Tail+flyingSky Attack28:176.156.099%
10dragonDragon Tail+flyingFly28:136.136.0100%
11psychicExtrasensory+flyingFly28:116.126.0100%
12psychicExtrasensory+flyingSky Attack28:096.126.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Lugia throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon Tail14+81.0s0.75s
psychicExtrasensorySTAB11+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
flyingAeroblast++STAB225-1003.5s3.30s
psychicFuture SightSTAB115-1002.5s1.20s
flyingFlySTAB90-502.0s1.40s
flyingSky AttackSTAB80-502.0s1.50s
waterHydro Pump135-1003.5s1.10s
groundEarth Power100-503.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0282,535
11/11/112,0452,557
12/12/122,0632,579
13/13/132,0802,601
14/14/142,0982,623
15/15/15hundo2,1152,645

Caught CP range 2,028 - 2,115, or 2,535 - 2,645 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Lugia is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
193
Game Master
Base Defense
310
Game Master
Base Stamina
235
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((193 + 15) x 0.985)204Game Master base Attack, tier CPM
Defensefloor((310 + 15) x 0.985)320Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 235 unused20,000tier HP pool
Lobby CPfloor((193 + 15) x sqrt(310 + 15) x sqrt(20,000) / 10) β€” no CPM term53,029Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Lugia's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.