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Shadow Landorus (Incarnate) counters

#0645
groundflyingShadow Tier 1
Lobby CP
9,488
Attack
164
Defense
117
HP
600
Raid timer
3 min
180s

Caught CP range 1,897 - 2,050.

Landorus (Incarnate) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Landorus (Incarnate) is weak to ice2.56xwater1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (11)
  • Resists (5)

It resists ground0.39xfighting0.625xpoison0.625xbug0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Landorus (Incarnate) counters

One trainer with counters this good beats Landorus (Incarnate) alone. Difficulty rating 0.12 with the best counter, 0:21 to win.

Trainers1soloable
#AttackerMoveset
1Mamoswineicegroundjoint top pickicePowder SnowiceAvalanche3,3280:210.120.22040.6%
2BaxcaliburdragoniceiceIce FangiceAvalanche3,5500:220.120.31965.4%
3CetitaniceiceIce ShardiceAvalanche3,1130:230.130.21888.6%
4Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:230.130.81885.8%
5GlaceoniceiceFrost BreathiceAvalanche3,1260:240.130.71821.8%
6WeaviledarkiceiceIce ShardiceAvalanche3,0050:250.140.91770.8%
7Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8270:260.140.71695.3%
8JynxicepsychiciceFrost BreathiceAvalanche2,5550:250.140.91740.5%
9AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8020:260.150.81649.4%
10VanilluxeiceiceFrost BreathiceAvalanche2,8220:260.151.01672.7%
11AvaluggiceiceIce FangiceAvalanche3,1980:290.160.51519.1%
12Porygon-ZnormalnormalLock-OniceBlizzard3,2660:280.150.71577.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Landorus (Incarnate).

Estimator is how many trainers of this strength the fight needs. Power is the share of Landorus (Incarnate)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+fightingFocus Blasthardest0:260.141.1100%
2groundMud Shot+fightingFocus Blast0:240.130.6100%
3rockRock Throw+groundEarth Power0:230.130.6100%
4groundMud Shot+groundEarth Power0:230.130.3100%
5rockRock Throw+rockRock Slide0:220.130.7100%
6groundMud Shot+rockRock Slide0:220.120.5100%
7rockRock Throw+dragonOutrage0:220.120.4100%
8groundMud Shot+dragonOutrage0:220.120.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Landorus (Incarnate) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock Throw13+81.0s0.60s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
fightingFocus Blast140-1003.5s3.00s
groundEarth PowerSTAB100-503.5s2.60s
rockRock Slide75-502.5s1.30s
dragonOutrage110-504.0s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,8972,372
7/7/71,9142,393
8/8/81,9312,414
9/9/91,9482,435
10/10/101,9652,456
11/11/111,9822,477
12/12/121,9992,498
13/13/132,0162,520
14/14/142,0332,541
15/15/15hundo2,0502,563

Caught CP range 1,897 - 2,050, or 2,372 - 2,563 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,897, not at the 1,965 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 68 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Landorus (Incarnate) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
261
Game Master
Base Defense
182
Game Master
Base Stamina
205
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((261 + 15) x 0.5974)164Game Master base Attack, tier CPM
Defensefloor((182 + 15) x 0.5974)117Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 205 unused600tier HP pool
Lobby CPfloor((261 + 15) x sqrt(182 + 15) x sqrt(600) / 10) β€” no CPM term9,488Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Landorus (Incarnate)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.