Skip to content
PoGoBud
Raid alerts…

Lairon counters

#0305
steelrockTier 5
Lobby CP
30,922
Attack
136
Defense
168
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,110 - 1,174.

Lairon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Lairon is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Lairon counters

Beating Lairon should take 2 trainers with Pokemon of this strength. Difficulty rating 1.19 with the best counter, 5:28 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7035:281.195.592.7%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8486:041.326.083.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3376:381.445.876.4%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2446:541.504.773.4%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0936:511.495.973.9%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9627:151.585.169.8%
7MachampfightingfightingCounterfightingDynamic Punch3,0567:121.575.970.3%
8BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6287:051.546.071.6%
9RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7337:301.634.967.6%
10HariyamafightingfightingForce PalmfightingDynamic Punch2,8297:261.615.968.2%
11MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3287:231.606.068.7%
12Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8977:421.675.865.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Lairon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Lairon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Claw+steelHeavy Slamhardest6:351.436.0100%
2steelMetal Sound+steelHeavy Slam6:351.436.0100%
3steelIron Tail+steelHeavy Slam6:341.436.0100%
4steelMetal Sound+rockRock Slide6:331.425.4100%
5steelIron Tail+rockRock Slide6:321.425.7100%
6steelMetal Claw+rockRock Slide6:321.425.5100%
7steelIron Tail+normalBody Slam6:321.425.7100%
8steelIron Tail+rockRock Tomb6:321.425.2100%
9steelMetal Sound+normalBody Slam6:311.415.2100%
10steelMetal Claw+normalBody Slam6:311.415.4100%
11steelMetal Claw+rockRock Tomb6:291.414.9100%
12steelMetal Sound+rockRock Tomb6:291.414.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Lairon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelIron TailSTAB14+61.0s0.75s
steelMetal ClawSTAB6+50.5s0.23s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
steelHeavy SlamSTAB70-502.0s1.40s
rockRock SlideSTAB75-502.5s1.30s
rockRock TombSTAB65-503.0s2.05s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1101,388
11/11/111,1231,404
12/12/121,1361,420
13/13/131,1491,436
14/14/141,1611,452
15/15/15hundo1,1741,468

Caught CP range 1,110 - 1,174, or 1,388 - 1,468 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Lairon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
158
Game Master
Base Defense
198
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((158 + 15) x 0.79)136Game Master base Attack, tier CPM
Defensefloor((198 + 15) x 0.79)168Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((158 + 15) x sqrt(198 + 15) x sqrt(15,000) / 10) β€” no CPM term30,922Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Lairon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.