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Krookodile counters

#0553
Lobby CP
19,255
Attack
178
Defense
126
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,662 - 1,740.

Krookodile weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Krookodile is weak to fighting1.6xbug1.6xwater1.6xgrass1.6xice1.6xfairy1.6x

  • Weak (6)
  • Neutral (6)
  • Resists (6)

It resists electric0.39xpsychic0.39xpoison0.625xrock0.625xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Krookodile counters

One trainer with counters this good beats Krookodile alone. Difficulty rating 0.64 with the best counter, 1:52 to win.

Trainers1soloable
#AttackerMoveset
1Hisuian Decidueyegrassfightingjoint top pickgrassMagical LeaffightingAura Sphere2,8971:520.642.6208.6%
2Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:430.584.5228.8%
3TogekissfairyflyingfairyCharmfightingAura Sphere3,3322:050.711.5187.0%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:530.643.1207.5%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3241:550.662.9203.7%
6PrimarinawaterfairyfairyCharmwaterHydro Cannon3,2001:580.672.8198.7%
7InteleonwaterwaterWater GunwaterHydro Cannon2,9641:500.634.7212.4%
8QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0181:560.663.7202.3%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6281:550.664.0203.8%
10GalladepsychicfightingfightingLow KickfightingSacred Sword3,0931:580.673.9199.1%
11SamurottwaterbugFury CutterwaterHydro Cannon2,8261:590.683.9196.5%
12HawluchafightingflyingfightingLow KickfightingFlying Press2,4102:060.722.9186.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Krookodile.

Estimator is how many trainers of this strength the fight needs. Power is the share of Krookodile's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSnarl+groundEarthquakehardest1:590.683.8100%
2groundMud-Slap+groundEarthquake1:570.673.9100%
3groundMud-Slap+groundSand Tomb1:550.652.8100%
4darkSnarl+groundSand Tomb1:540.652.5100%
5darkSnarl+dragonOutrage1:540.652.9100%
6groundMud-Slap+dragonOutrage1:540.653.1100%
7darkSnarl+fightingBrick Break1:530.652.2100%
8groundMud-Slap+fightingBrick Break1:530.642.6100%
9darkSnarl+darkCrunch1:530.642.3100%
10groundMud-Slap+darkCrunch1:530.642.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Krookodile throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
groundMud-SlapSTAB19+131.5s1.25s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
dragonOutrage110-504.0s2.60s
fightingBrick Break40-331.5s0.70s
darkCrunchSTAB65-333.0s1.10s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6622,077
11/11/111,6772,097
12/12/121,6932,116
13/13/131,7092,136
14/14/141,7242,156
15/15/15hundo1,7402,176

Caught CP range 1,662 - 1,740, or 2,077 - 2,176 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Krookodile is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
229
Game Master
Base Defense
158
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((229 + 15) x 0.73)178Game Master base Attack, tier CPM
Defensefloor((158 + 15) x 0.73)126Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 216 unused3,600tier HP pool
Lobby CPfloor((229 + 15) x sqrt(158 + 15) x sqrt(3,600) / 10) β€” no CPM term19,255Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Krookodile's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.