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Shadow Krabby counters

#0098
waterShadow Tier 1
Lobby CP
5,660
Attack
117
Defense
83
HP
600
Raid timer
3 min
180s

Caught CP range 790 - 892.

Krabby weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Krabby is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Krabby counters

One trainer with counters this good beats Krabby alone. Difficulty rating 0.12 with the best counter, 0:22 to win.

Trainers1soloable
#AttackerMoveset
1Roseradegrasspoisonjoint top pickgrassMagical LeafgrassLeaf Storm2,9710:220.120.01961.9%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:230.130.01902.0%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:220.120.01990.6%
4DecidueyegrassghostgrassLeafagegrassFrenzy Plant2,7750:240.130.01840.9%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3240:250.140.01767.8%
6PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6340:220.120.11994.2%
7MagnezoneelectricsteelelectricCharge BeamelectricWild Charge3,2050:230.130.01895.4%
8SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:240.130.01833.2%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6280:230.130.01895.4%
10Alolan ExeggutorgrassdragongrassBullet SeedgrassSolar Beam3,0140:260.140.01676.7%
11ExeggutorgrasspsychicgrassBullet SeedgrassSolar Beam3,0140:250.140.01755.0%
12LuxrayelectricelectricSparkelectricWild Charge2,8880:230.130.01874.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Krabby.

Estimator is how many trainers of this strength the fight needs. Power is the share of Krabby's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterBubble+normalVice Griphardest0:230.130.0100%
2groundMud Shot+normalVice Grip0:230.130.0100%
3groundMud Shot+waterWater Pulse0:230.130.0100%
4waterBubble+waterBubble Beam0:230.130.0100%
5waterBubble+waterWater Pulse0:230.130.0100%
6groundMud Shot+waterBubble Beam0:230.130.0100%
7groundMud Shot+waterRazor Shell0:230.130.0100%
8waterBubble+waterRazor Shell0:220.130.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Krabby throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterBubbleSTAB10+121.0s0.55s
groundMud Shot4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
waterRazor ShellSTAB55-331.5s0.85s
waterBubble BeamSTAB45-332.0s1.55s
waterWater PulseSTAB65-503.0s2.00s
normalVice Grip35-332.0s1.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor790988
7/7/78011,002
8/8/88121,016
9/9/98231,029
10/10/108351,043
11/11/118461,057
12/12/128571,072
13/13/138691,086
14/14/148801,100
15/15/15hundo8921,115

Caught CP range 790 - 892, or 988 - 1,115 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 790, not at the 835 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 45 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Krabby is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
181
Game Master
Base Defense
124
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((181 + 15) x 0.5974)117Game Master base Attack, tier CPM
Defensefloor((124 + 15) x 0.5974)83Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 102 unused600tier HP pool
Lobby CPfloor((181 + 15) x sqrt(124 + 15) x sqrt(600) / 10) β€” no CPM term5,660Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Krabby's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.