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Shadow Krabby counters

#0098
waterShadow Tier 5
Lobby CP
28,301
Attack
160
Defense
113
HP
15,000
Raid timer
5 min
300s

Caught CP range 790 - 892.

Krabby weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Krabby is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Krabby counters

Beating Krabby should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.69 with the best counter, 12:42 to win.

Trainers3small group
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32412:422.695.842.0%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82513:102.796.040.5%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97113:112.796.040.4%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,07912:482.716.041.7%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,77513:432.915.238.9%
6TangrowthgrassgrassVine WhipgrassPower Whip3,03014:002.965.538.1%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95414:143.015.637.4%
8TsareenagrassgrassMagical LeafgrassGrass Knot2,96414:002.966.038.1%
9SceptilegrassgrassBullet SeedgrassFrenzy Plant2,75714:002.966.038.1%
10BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62813:472.926.038.7%
11MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20513:582.965.838.2%
12VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,72014:293.066.036.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Krabby.

Estimator is how many trainers of this strength the fight needs. Power is the share of Krabby's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+waterRazor Shellhardest13:232.836.0100%
2waterBubble+waterRazor Shell13:232.836.0100%
3waterBubble+waterWater Pulse13:212.836.0100%
4groundMud Shot+waterWater Pulse13:192.825.9100%
5groundMud Shot+waterBubble Beam13:152.805.7100%
6waterBubble+waterBubble Beam13:112.795.8100%
7waterBubble+normalVice Grip13:092.785.4100%
8groundMud Shot+normalVice Grip13:082.785.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Krabby throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterBubbleSTAB10+121.0s0.55s
groundMud Shot4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
waterRazor ShellSTAB55-331.5s0.85s
waterBubble BeamSTAB45-332.0s1.55s
waterWater PulseSTAB65-503.0s2.00s
normalVice Grip35-332.0s1.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor790988
7/7/78011,002
8/8/88121,016
9/9/98231,029
10/10/108351,043
11/11/118461,057
12/12/128571,072
13/13/138691,086
14/14/148801,100
15/15/15hundo8921,115

Caught CP range 790 - 892, or 988 - 1,115 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 790, not at the 835 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 45 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Krabby is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
181
Game Master
Base Defense
124
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((181 + 15) x 0.82)160Game Master base Attack, tier CPM
Defensefloor((124 + 15) x 0.82)113Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 102 unused15,000tier HP pool
Lobby CPfloor((181 + 15) x sqrt(124 + 15) x sqrt(15,000) / 10) β€” no CPM term28,301Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Krabby's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.