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At Power Spots nowMax Tier 1 Max Battle, no event needed · Max counters

Krabby

#0098
Attack
181
Defense
124
Stamina
102
Best fast:
Bubble 12.00 DPS with STAB
Best charged:
Razor Shell 2.00 DPE with STAB
Max CP:
1,785

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
krabby
Game Master form:
KRABBY (no form template)
Family:
FAMILY_KRABBY

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#491 of 1,123 · top 43.7%
181
Defense#737 of 1,123 · top 65.6%
124
Stamina#1,091 of 1,123 · top 97.2%
102

Stat product 2,289,288 — #788 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,561
15/15/15, old level cap
Max CP (L50)
1,764
15/15/15, current level cap
Max CP (L51)
1,785
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
835 - 892
IV 10 to 15
Catch CP (L25)
1,043 - 1,115
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Kingler240/181/146 · 2,829 CP
    50 candy
    • 45 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.4 m
Weight
6.5 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Krabby is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Krabby does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
5,660
Attack
117
Defense
83
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Krabby →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8351,043
11/11/118461,057
12/12/128571,072
13/13/138691,086
14/14/148801,100
15/15/15hundo8921,115

Caught CP range 835 - 892, or 1,043 - 1,115 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.7 DPS

3 x Bubble per Razor Shell · 4.5s cycle · 102 power with STAB

#220.0 DPS

6 x Mud Shot per Razor Shell · 4.5s cycle · 90 power with STAB

#318.0 DPS

3 x Bubble per Bubble Beam · 5.0s cycle · 90 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
BubbleSTABwater10+121.0s12.0012.00standard
Mud Shotground4+60.5s8.0012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Razor ShellSTABwater55-331.5s44.002.00standard
Bubble BeamSTABwater45-332.0s27.001.64standard
Water PulseSTABwater65-503.0s26.001.56standard
Vice Gripnormal35-332.0s17.501.06standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.6DPT

Bubble+Water Pulse

5 fast throws · 15 turns · 7.5s to fire

#29.5DPT

Mud Shot+Water Pulse

6 fast throws · 12 turns · 6.0s to fire

#39.0DPT

Bubble+Vice Grip

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
BubbleSTABwater8+113(1.5s)3.203.67
Mud Shotground3+92(1.0s)1.504.50

Charged moves

MoveTypePowerEnergyDPEEffect
Water PulseSTABwater80-501.92none
Vice Gripnormal70-401.75none
Razor ShellSTABwater35-351.20foe Def -1 @50%
Bubble BeamSTABwater25-400.75foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Krabby (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Krabbywater1811241022f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: KRABBY — 2 fast, 5 charged. Ours: 2 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.