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Klawf counters

#0950
rockTier 3
Lobby CP
16,885
Attack
145
Defense
146
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,304 - 1,373.

Klawf weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Klawf is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists normal0.625xflying0.625xpoison0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Klawf counters

One trainer with counters this good beats Klawf alone. Difficulty rating 0.63 with the best counter, 1:51 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:510.633.2211.3%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7912:010.692.5193.5%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8972:080.732.1183.5%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:090.742.5181.8%
5InteleonwaterwaterWater GunwaterHydro Cannon2,9642:010.694.6193.3%
6BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:000.695.0194.9%
7RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3242:110.753.0178.8%
8BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6282:100.743.4180.9%
9QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:130.763.1176.4%
10ExcadrillgroundsteelsteelMetal ClawgroundScorching Sands3,2442:140.773.1174.6%
11GalladepsychicfightingfightingLow KickfightingSacred Sword3,0932:150.773.1173.8%
12GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:230.812.2164.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Klawf.

Estimator is how many trainers of this strength the fight needs. Power is the share of Klawf's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud-Slap+groundBulldozehardest2:040.714.0100%
2rockRock Throw+groundBulldoze2:040.703.9100%
3rockRock Throw+rockRock Slide2:010.693.2100%
4groundMud-Slap+rockRock Slide2:010.693.4100%
5groundMud-Slap+rockRock Tomb2:000.692.8100%
6rockRock Throw+rockRock Tomb2:000.682.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Klawf throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
groundMud-Slap19+131.5s1.25s

Charged moves

MovePowerEnergyDurationHits at
rockRock SlideSTAB75-502.5s1.30s
rockRock TombSTAB65-503.0s2.05s
groundBulldoze80-503.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3041,630
11/11/111,3181,647
12/12/121,3311,664
13/13/131,3451,682
14/14/141,3591,699
15/15/15hundo1,3731,716

Caught CP range 1,304 - 1,373, or 1,630 - 1,716 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Klawf is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
184
Game Master
Base Defense
185
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((184 + 15) x 0.73)145Game Master base Attack, tier CPM
Defensefloor((185 + 15) x 0.73)146Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 172 unused3,600tier HP pool
Lobby CPfloor((184 + 15) x sqrt(185 + 15) x sqrt(3,600) / 10) β€” no CPM term16,885Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Klawf's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.