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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Iron Valiant counters

#1006
Lobby CP
24,057
Attack
214
Defense
135
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,907 - 1,993.

Iron Valiant weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Iron Valiant is weak to flying1.6xpoison1.6xsteel1.6xpsychic1.6xfairy1.6x

  • Weak (5)
  • Neutral (8)
  • Resists (5)

It resists bug0.39xdragon0.39xdark0.39xfighting0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Iron Valiant counters

One trainer with counters this good beats Iron Valiant alone. Difficulty rating 0.65 with the best counter, 1:55 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7911:550.651.0204.7%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2501:560.661.0202.9%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:530.652.2207.1%
4LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7032:020.701.6191.9%
5StaraptornormalflyingflyingGustflyingFly2,8251:590.682.2197.1%
6SalamencedragonflyingfireFire FangflyingFly3,7492:050.712.0188.0%
7EspeonpsychicpsychicConfusionpsychicPsychic3,1702:020.692.3193.1%
8ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2442:110.751.2179.0%
9BraviarynormalflyingsteelSteel WingflyingFly3,0882:060.722.0186.6%
10AlakazampsychicpsychicConfusionpsychicPsychic3,0572:000.682.8195.2%
11GengarghostpoisonghostLickpoisonSludge Bomb2,8782:170.781.1170.7%
12KingambitdarksteelsteelMetal ClawsteelIron Head3,6142:240.821.0162.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Iron Valiant.

Estimator is how many trainers of this strength the fight needs. Power is the share of Iron Valiant's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

What Iron Valiant throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterSplash0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
normalStruggle35-02.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9072,384
11/11/111,9242,405
12/12/121,9412,427
13/13/131,9582,448
14/14/141,9752,470
15/15/15hundo1,9932,491

Caught CP range 1,907 - 1,993, or 2,384 - 2,491 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Iron Valiant is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
279
Game Master
Base Defense
171
Game Master
Base Stamina
179
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((279 + 15) x 0.73)214Game Master base Attack, tier CPM
Defensefloor((171 + 15) x 0.73)135Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 179 unused3,600tier HP pool
Lobby CPfloor((279 + 15) x sqrt(171 + 15) x sqrt(3,600) / 10) β€” no CPM term24,057Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Iron Valiant's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.