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Hatterene counters

#0858
Lobby CP
8,663
Attack
150
Defense
117
HP
600
Raid timer
3 min
180s

Caught CP range 1,540 - 1,616.

Hatterene weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Hatterene is weak to poison1.6xghost1.6xsteel1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.39xdragon0.39xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Hatterene counters

One trainer with counters this good beats Hatterene alone. Difficulty rating 0.09 with the best counter, 0:17 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7910:170.090.02632.6%
2GholdengosteelghostghostHexghostShadow Ball3,5170:190.110.02251.8%
3Hisuian TyphlosionfireghostghostHexghostShadow Ball2,9940:190.100.02326.3%
4ChandelureghostfireghostHexghostShadow Ball3,2680:190.100.02321.2%
5TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:210.120.02073.9%
6ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2440:190.110.02277.7%
7DragapultdragonghostghostAstonishghostShadow Ball3,5320:190.100.12340.3%
8CursolaghostghostAstonishghostShadow Ball3,0630:190.100.02342.2%
9PolteageistghostghostHexghostShadow Ball3,0580:190.100.02330.8%
10KingambitdarksteelsteelMetal ClawsteelIron Head3,6140:220.120.02019.2%
11LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7030:190.100.12322.3%
12DhelmiseghostgrassghostAstonishghostShadow Ball2,9500:190.110.02274.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Hatterene.

Estimator is how many trainers of this strength the fight needs. Power is the share of Hatterene's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+grassPower Whiphardest0:190.110.0100%
2psychicPsycho Cut+psychicPsybeam0:190.110.0100%
3psychicPsycho Cut+fairyDazzling Gleam0:190.110.0100%
4fairyCharm+fairyDazzling Gleam0:190.110.0100%
5fairyCharm+psychicPsybeam0:190.110.0100%
6fairyCharm+grassPower Whip0:190.110.0100%
7fairyCharm+psychicPsyshock0:190.110.0100%
8psychicConfusion+grassPower Whip0:190.110.0100%
9fairyCharm+psychicPsychic0:190.110.0100%
10psychicPsycho Cut+psychicPsyshock0:190.100.0100%
11psychicPsycho Cut+psychicPsychic0:190.100.0100%
12psychicConfusion+fairyDazzling Gleam0:190.100.0100%
13psychicConfusion+psychicPsychic0:190.100.0100%
14psychicConfusion+psychicPsybeam0:190.100.0100%
15psychicConfusion+psychicPsyshock0:190.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Hatterene throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fairyCharmSTAB20+111.5s0.90s
psychicConfusionSTAB19+141.5s0.50s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
grassPower Whip90-502.5s1.15s
fairyDazzling GleamSTAB100-503.5s2.10s
psychicPsyshockSTAB60-332.5s1.80s
psychicPsybeamSTAB65-503.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5401,925
11/11/111,5551,944
12/12/121,5701,963
13/13/131,5851,982
14/14/141,6012,001
15/15/15hundo1,6162,020

Caught CP range 1,540 - 1,616, or 1,925 - 2,020 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Hatterene is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
237
Game Master
Base Defense
182
Game Master
Base Stamina
149
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((237 + 15) x 0.5974)150Game Master base Attack, tier CPM
Defensefloor((182 + 15) x 0.5974)117Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 149 unused600tier HP pool
Lobby CPfloor((237 + 15) x sqrt(182 + 15) x sqrt(600) / 10) β€” no CPM term8,663Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Hatterene's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.