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Flygon counters

#0330
Lobby CP
36,449
Attack
173
Defense
144
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,447 - 1,520.

Flygon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Flygon is weak to ice2.56xdragon1.6xfairy1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (3)
  • Double resists (1)

It resists electric0.24xpoison0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Flygon counters

Beating Flygon should take 2 trainers with Pokemon of this strength. Difficulty rating 1.36 with the best counter, 6:15 to win.

Trainers2duo
#AttackerMoveset
1Galarian Darmanitan (Standard)icejoint top pickiceIce FangiceAvalanche3,1056:151.366.081.1%
2BaxcaliburdragoniceiceIce FangiceAvalanche3,5506:261.406.078.8%
3MamoswineicegroundicePowder SnowiceAvalanche3,3286:331.426.077.5%
4WeaviledarkiceiceIce ShardiceAvalanche3,0056:521.496.073.8%
5GlaceoniceiceFrost BreathiceAvalanche3,1266:571.516.073.0%
6CetitaniceiceIce ShardiceAvalanche3,1137:081.556.071.0%
7VanilluxeiceiceFrost BreathiceAvalanche2,8227:311.636.067.4%
8AvaluggiceiceIce FangiceAvalanche3,1987:531.715.964.3%
9JynxicepsychiciceFrost BreathiceAvalanche2,5557:371.666.066.5%
10Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8277:451.686.065.4%
11AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8027:521.716.064.5%
12Hisuian AvaluggicerockicePowder SnowiceBlizzard3,4578:211.816.060.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Flygon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Flygon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 21 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundEarthquakehardest6:561.516.0100%
2groundSand Attack+groundEarthquake6:561.516.0100%
3dragonDragon Tail+groundEarthquake6:551.506.0100%
4groundSand Attack+normalBoomburst6:531.506.0100%
5dragonDragon Tail+normalBoomburst6:531.496.0100%
6groundMud Shot+normalBoomburst6:521.496.0100%
7groundSand Attack+rockStone Edge6:501.486.0100%
8groundMud Shot+rockStone Edge6:491.486.0100%
9dragonDragon Tail+rockStone Edge6:491.486.0100%
10dragonDragon Tail+groundScorching Sands6:431.466.0100%
11groundMud Shot+groundScorching Sands6:411.456.0100%
12groundSand Attack+groundScorching Sands6:411.456.0100%
13dragonDragon Tail+dragonDragon Claw6:341.436.0100%
14groundMud Shot+dragonDragon Claw6:331.426.0100%
15groundSand Attack+dragonDragon Claw6:331.426.0100%
16dragonDragon Tail+groundSand Tomb6:321.426.0100%
17dragonDragon Tail+dragonTwister6:291.416.0100%
18groundMud Shot+dragonTwister6:291.416.0100%
19groundSand Attack+dragonTwister6:291.416.0100%
20groundMud Shot+groundSand Tomb6:281.406.0100%
21groundSand Attack+groundSand Tomb6:281.406.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Flygon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
groundMud ShotSTAB4+60.5s0.25s
groundSand AttackSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalBoomburst150-1002.5s1.20s
groundEarthquakeSTAB140-1003.5s2.60s
rockStone Edge105-1002.5s0.90s
dragonDragon ClawSTAB45-331.5s0.90s
groundScorching SandsSTAB90-503.0s1.40s
dragonTwisterSTAB50-333.0s1.15s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4471,809
11/11/111,4621,827
12/12/121,4761,846
13/13/131,4911,864
14/14/141,5061,882
15/15/15hundo1,5201,901

Caught CP range 1,447 - 1,520, or 1,809 - 1,901 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Flygon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
205
Game Master
Base Defense
168
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((205 + 15) x 0.79)173Game Master base Attack, tier CPM
Defensefloor((168 + 15) x 0.79)144Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((205 + 15) x sqrt(168 + 15) x sqrt(15,000) / 10) β€” no CPM term36,449Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Flygon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.