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Flygon counters

#0330
Lobby CP
7,289
Attack
131
Defense
109
HP
600
Raid timer
3 min
180s

Caught CP range 1,447 - 1,520.

Flygon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Flygon is weak to ice2.56xdragon1.6xfairy1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (3)
  • Double resists (1)

It resists electric0.24xpoison0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Flygon counters

One trainer with counters this good beats Flygon alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Mamoswineicegroundjoint top pickicePowder SnowiceAvalanche3,3280:120.070.03739.1%
2BaxcaliburdragoniceiceIce FangiceBlizzard3,5500:120.070.03633.1%
3Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:120.070.03547.4%
4CetitaniceiceIce ShardiceAvalanche3,1130:140.080.03105.1%
5WeaviledarkiceiceIce ShardiceTriple Axel3,0050:130.070.03287.8%
6VanilluxeiceiceFrost BreathiceBlizzard2,8220:130.070.03248.6%
7FrosmothicebugicePowder SnowiceIce Beam2,7280:140.080.03146.9%
8GlaceoniceiceIce ShardiceAvalanche3,1260:140.080.03070.2%
9AurorusrockiceicePowder SnowiceWeather Ball (Ice)2,8020:140.080.03042.3%
10Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8270:140.080.03014.9%
11AvaluggiceiceIce FangiceAvalanche3,1980:160.090.02780.3%
12CryogonaliceiceIce ShardiceTriple Axel2,7980:150.090.02856.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Flygon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Flygon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 21 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundEarthquakehardest0:130.070.0100%
2groundSand Attack+groundEarthquake0:130.070.0100%
3groundMud Shot+rockStone Edge0:130.070.0100%
4groundMud Shot+normalBoomburst0:130.070.0100%
5groundSand Attack+rockStone Edge0:130.070.0100%
6groundSand Attack+normalBoomburst0:130.070.0100%
7groundMud Shot+groundSand Tomb0:130.070.0100%
8groundSand Attack+groundSand Tomb0:130.070.0100%
9groundMud Shot+groundScorching Sands0:130.070.0100%
10groundSand Attack+groundScorching Sands0:130.070.0100%
11dragonDragon Tail+groundSand Tomb0:130.070.0100%
12groundMud Shot+dragonTwister0:130.070.0100%
13groundSand Attack+dragonTwister0:130.070.0100%
14dragonDragon Tail+dragonTwister0:130.070.0100%
15groundMud Shot+dragonDragon Claw0:130.070.0100%
16groundSand Attack+dragonDragon Claw0:130.070.0100%
17dragonDragon Tail+groundScorching Sands0:130.070.0100%
18dragonDragon Tail+dragonDragon Claw0:120.070.0100%
19dragonDragon Tail+rockStone Edge0:120.070.0100%
20dragonDragon Tail+normalBoomburst0:120.070.0100%
21dragonDragon Tail+groundEarthquake0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Flygon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
groundMud ShotSTAB4+60.5s0.25s
groundSand AttackSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalBoomburst150-1002.5s1.20s
groundEarthquakeSTAB140-1003.5s2.60s
rockStone Edge105-1002.5s0.90s
dragonDragon ClawSTAB45-331.5s0.90s
groundScorching SandsSTAB90-503.0s1.40s
dragonTwisterSTAB50-333.0s1.15s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4471,809
11/11/111,4621,827
12/12/121,4761,846
13/13/131,4911,864
14/14/141,5061,882
15/15/15hundo1,5201,901

Caught CP range 1,447 - 1,520, or 1,809 - 1,901 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Flygon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
205
Game Master
Base Defense
168
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((205 + 15) x 0.5974)131Game Master base Attack, tier CPM
Defensefloor((168 + 15) x 0.5974)109Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 190 unused600tier HP pool
Lobby CPfloor((205 + 15) x sqrt(168 + 15) x sqrt(600) / 10) β€” no CPM term7,289Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Flygon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.