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Not released in Pokemon GONo trainer can own this one yet.

Mega Excadrill is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Excadrill counters

#0530
Lobby CP
71,309
Attack
266
Defense
157
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,770 - 1,853 (a Mega raid hands you Excadrill).

Mega Excadrill weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Excadrill is weak to fighting1.6xground1.6xfire1.6xwater1.6x

  • Weak (4)
  • Neutral (4)
  • Resists (9)
  • Double resists (1)

It resists poison0.24xrock0.39xelectric0.39xnormal0.625xflying0.625xbug0.625xsteel0.625xpsychic0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Mega Excadrill counters

Beating Mega Excadrill should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.43 with the best counter, 15:58 to win.

Trainers4small group
#AttackerMoveset
1Galladepsychicfightingjoint top pickfightingLow KickfightingSacred Sword3,09315:583.436.031.8%
2Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96216:283.546.030.8%
3Conkeldurrfightingjoint top pickfightingForce PalmfightingDynamic Punch3,33716:103.486.031.4%
4HawluchafightingflyingfightingLow KickfightingFlying Press2,41016:483.616.030.2%
5PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20016:403.596.030.4%
6QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01816:353.576.030.6%
7Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89717:113.706.029.5%
8InteleonwaterwaterWater GunwaterHydro Cannon2,96416:353.576.030.6%
9SwampertwatergroundwaterWater GunwaterHydro Cannon2,97417:293.766.029.0%
10BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62817:153.716.029.4%
11VolcaronabugfirefireFire SpinfireOverheat3,63217:293.766.029.0%
12SamurottwaterwaterWaterfallwaterHydro Cannon2,82617:463.826.028.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Excadrill.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Excadrill's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud-Slap+groundEarthquakehardest17:063.686.0100%
2steelMetal Claw+groundEarthquake17:033.676.0100%
3groundMud Shot+groundEarthquake16:533.636.0100%
4groundMud Shot+groundDrill Run16:413.596.0100%
5steelMetal Claw+groundDrill Run16:393.586.0100%
6steelMetal Claw+groundScorching Sands16:383.586.0100%
7groundMud Shot+groundScorching Sands16:353.576.0100%
8groundMud-Slap+groundDrill Run16:243.536.0100%
9groundMud-Slap+groundScorching Sands16:233.526.0100%
10steelMetal Claw+rockRock Slide16:013.456.090%
11steelMetal Claw+steelIron Head16:003.446.093%
12groundMud-Slap+steelIron Head15:563.436.092%
13groundMud Shot+steelIron Head15:513.416.096%
14groundMud-Slap+rockRock Slide15:463.396.096%
15groundMud Shot+rockRock Slide15:443.396.086%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Excadrill throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
groundMud-SlapSTAB19+131.5s1.25s
steelMetal ClawSTAB6+50.5s0.23s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
steelIron HeadSTAB60-502.0s1.40s
groundScorching SandsSTAB90-503.0s1.40s
groundDrill RunSTAB85-503.0s1.90s
rockRock Slide75-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7702,212
11/11/111,7862,233
12/12/121,8032,254
13/13/131,8202,275
14/14/141,8362,296
15/15/15hundo1,8532,317

Caught CP range 1,770 - 1,853, or 2,212 - 2,317 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Excadrill is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
322
Game Master
Base Defense
184
Game Master
Base Stamina
242
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((322 + 15) x 0.79)266Game Master base Attack, tier CPM
Defensefloor((184 + 15) x 0.79)157Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 242 unused22,500tier HP pool
Lobby CPfloor((322 + 15) x sqrt(184 + 15) x sqrt(22,500) / 10) β€” no CPM term71,309Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Excadrill's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.