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Empoleon counters

#0395
Lobby CP
19,139
Attack
164
Defense
146
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,581 - 1,657.

Empoleon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Empoleon is weak to fighting1.6xground1.6xelectric1.6x

  • Weak (3)
  • Neutral (4)
  • Resists (11)

It resists poison0.39xsteel0.39xice0.39xnormal0.625xflying0.625xrock0.625xbug0.625xwater0.625xpsychic0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Empoleon counters

One trainer with counters this good beats Empoleon alone. Difficulty rating 0.65 with the best counter, 1:53 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:530.654.0206.9%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:080.734.6183.3%
3MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2052:230.822.9163.6%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:140.764.6175.3%
5ElectivireelectricelectricThunder ShockelectricWild Charge3,0792:180.794.2170.1%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,0932:190.795.2169.5%
7GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:280.844.2159.0%
8LuxrayelectricelectricSparkelectricWild Charge2,8882:300.864.5156.0%
9ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2442:280.844.5159.0%
10PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6342:270.845.2159.2%
11MachampfightingfightingCounterfightingDynamic Punch3,0562:290.855.3157.9%
12MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:300.855.4156.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Empoleon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Empoleon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Sound+waterHydro Pumphardest2:210.805.3100%
2steelMetal Claw+waterHydro Pump2:210.805.3100%
3waterWaterfall+waterHydro Pump2:180.795.5100%
4steelSteel Wing+waterHydro Pump2:180.785.2100%
5steelMetal Claw+flyingDrill Peck2:120.754.3100%
6steelSteel Wing+flyingDrill Peck2:120.754.4100%
7waterWaterfall+flyingDrill Peck2:110.754.5100%
8steelMetal Claw+iceBlizzard2:110.753.9100%
9steelMetal Sound+iceBlizzard2:110.743.7100%
10steelMetal Sound+flyingDrill Peck2:110.744.0100%
11steelSteel Wing+iceBlizzard2:100.744.1100%
12waterWaterfall+steelFlash Cannon2:100.744.3100%
13waterWaterfall+iceBlizzard2:090.744.4100%
14steelSteel Wing+steelFlash Cannon2:090.743.6100%
15steelMetal Claw+steelFlash Cannon2:090.733.2100%
16steelMetal Sound+steelFlash Cannon2:090.733.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Empoleon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel WingSTAB14+81.0s0.70s
waterWaterfallSTAB13+71.0s0.75s
steelMetal ClawSTAB6+50.5s0.23s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
steelFlash CannonSTAB100-1002.5s1.40s
waterHydro PumpSTAB135-1003.5s1.10s
iceBlizzard130-1003.0s1.40s
flyingDrill Peck70-332.5s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5811,976
11/11/111,5961,995
12/12/121,6112,014
13/13/131,6262,033
14/14/141,6422,052
15/15/15hundo1,6572,072

Caught CP range 1,581 - 1,657, or 1,976 - 2,072 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Empoleon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
186
Game Master
Base Stamina
197
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.73)164Game Master base Attack, tier CPM
Defensefloor((186 + 15) x 0.73)146Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 197 unused3,600tier HP pool
Lobby CPfloor((210 + 15) x sqrt(186 + 15) x sqrt(3,600) / 10) β€” no CPM term19,139Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Empoleon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.