Skip to content
PoGoBud
Raid alerts…

Shadow Donphan counters

#0232
groundShadow Tier 1
Lobby CP
7,932
Attack
136
Defense
119
HP
600
Raid timer
3 min
180s

Caught CP range 1,583 - 1,722.

Donphan weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Donphan is weak to water1.6xgrass1.6xice1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists electric0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Donphan counters

One trainer with counters this good beats Donphan alone. Difficulty rating 0.17 with the best counter, 0:31 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3240:310.170.21399.9%
2Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9640:290.160.81488.1%
3PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:320.180.51354.6%
4RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9710:330.180.41336.2%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0180:310.180.71386.2%
6MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:320.180.71376.4%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:340.190.31293.6%
8VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:350.190.41254.6%
9DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7750:350.190.41262.1%
10GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:320.180.91359.8%
11KinglerwaterwaterBubblewaterCrabhammer2,8290:330.181.01328.3%
12TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:350.190.51248.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Donphan.

Estimator is how many trainers of this strength the fight needs. Power is the share of Donphan's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+groundEarthquakehardest0:330.180.6100%
2fightingCounter+groundEarthquake0:320.180.8100%
3groundMud-Slap+fairyPlay Rough0:320.180.9100%
4fairyCharm+groundEarthquake0:320.180.8100%
5groundMud-Slap+groundEarthquake0:320.180.8100%
6fightingCounter+steelHeavy Slam0:320.180.5100%
7fairyCharm+fairyPlay Rough0:310.180.8100%
8fightingCounter+fairyPlay Rough0:310.180.7100%
9normalTackle+fairyPlay Rough0:310.180.6100%
10fairyCharm+steelHeavy Slam0:310.170.7100%
11normalTackle+grassTrailblaze0:310.170.5100%
12fairyCharm+grassTrailblaze0:310.170.7100%
13fightingCounter+grassTrailblaze0:310.170.6100%
14groundMud-Slap+steelHeavy Slam0:310.170.6100%
15fairyCharm+normalBody Slam0:310.170.5100%
16groundMud-Slap+grassTrailblaze0:310.170.5100%
17groundMud-Slap+normalBody Slam0:310.170.4100%
18normalTackle+normalBody Slam0:310.170.2100%
19normalTackle+steelHeavy Slam0:310.170.3100%
20fightingCounter+normalBody Slam0:310.170.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Donphan throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
groundMud-SlapSTAB19+131.5s1.25s
fairyCharm20+111.5s0.90s
fightingCounter13+91.0s0.80s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
steelHeavy Slam70-502.0s1.40s
grassTrailblaze65-502.0s1.20s
fairyPlay Rough90-503.0s1.40s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5831,979
7/7/71,5981,998
8/8/81,6132,017
9/9/91,6292,036
10/10/101,6442,055
11/11/111,6592,074
12/12/121,6752,094
13/13/131,6902,113
14/14/141,7062,133
15/15/15hundo1,7222,152

Caught CP range 1,583 - 1,722, or 1,979 - 2,152 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,583, not at the 1,644 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 61 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Donphan is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
214
Game Master
Base Defense
185
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((214 + 15) x 0.5974)136Game Master base Attack, tier CPM
Defensefloor((185 + 15) x 0.5974)119Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((214 + 15) x sqrt(185 + 15) x sqrt(600) / 10) β€” no CPM term7,932Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Donphan's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.