Skip to content
PoGoBud
Raid alerts…

Shadow Diggersby counters

#0660
normalgroundShadow Tier 3
Lobby CP
10,472
Attack
96
Defense
129
HP
4,000
Raid timer
3 min
180s

Caught CP range 763 - 862.

Diggersby weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Diggersby is weak to fighting1.6xwater1.6xgrass1.6xice1.6x

  • Weak (4)
  • Neutral (10)
  • Resists (4)

It resists ghost0.39xelectric0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Diggersby counters

Beating Diggersby should take 2 trainers with Pokemon of this strength. Difficulty rating 1.12 with the best counter, 3:17 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7033:171.125.6119.2%
2Hisuian Decidueyegrassfightingjoint top pickgrassMagical LeaffightingAura Sphere2,8973:391.253.6107.0%
3RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3243:431.273.5105.4%
4InteleonwaterwaterWater GunwaterHydro Cannon2,9643:361.235.3108.6%
5BlazikenfirefightingfightingCounterfightingAura Sphere2,8483:311.205.4111.3%
6ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3373:471.294.3103.6%
7QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0183:471.294.8103.6%
8GalladepsychicfightingfightingLow KickfightingSacred Sword3,0933:481.304.8103.1%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6283:481.305.3102.9%
10ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9544:051.403.395.6%
11DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7754:061.403.295.3%
12PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2004:011.374.097.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Diggersby.

Estimator is how many trainers of this strength the fight needs. Power is the share of Diggersby's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundScorching Sandshardest3:411.264.9100%
2normalQuick Attack+groundScorching Sands3:401.255.0100%
3groundMud Shot+groundDig3:391.254.7100%
4groundMud Shot+groundEarthquake3:361.234.8100%
5normalQuick Attack+groundDig3:361.234.8100%
6groundMud Shot+normalHyper Beam3:361.235.1100%
7normalQuick Attack+groundEarthquake3:351.234.9100%
8normalQuick Attack+normalHyper Beam3:341.225.1100%
9normalQuick Attack+fireFire Punch3:321.203.9100%
10groundMud Shot+fireFire Punch3:301.203.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Diggersby throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalQuick AttackSTAB10+131.0s0.45s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
normalHyper BeamSTAB150-1004.0s3.50s
groundScorching SandsSTAB90-503.0s1.40s
groundDigSTAB100-504.5s2.60s
fireFire Punch50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor763954
7/7/7773967
8/8/8784981
9/9/9795994
10/10/108061,008
11/11/118171,022
12/12/128281,035
13/13/138391,049
14/14/148511,064
15/15/15hundo8621,078

Caught CP range 763 - 862, or 954 - 1,078 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 763, not at the 806 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 43 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Diggersby is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
112
Game Master
Base Defense
155
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((112 + 15) x 0.76)96Game Master base Attack, tier CPM
Defensefloor((155 + 15) x 0.76)129Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 198 unused4,000tier HP pool
Lobby CPfloor((112 + 15) x sqrt(155 + 15) x sqrt(4,000) / 10) β€” no CPM term10,472Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Diggersby's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.