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Darmanitan (Standard) counters

#0555
fireElite
Lobby CP
44,653
Attack
273
Defense
127
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,691 - 1,774.

Darmanitan (Standard) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Darmanitan (Standard) is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Darmanitan (Standard) counters

Beating Darmanitan (Standard) should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.50 with the best counter, 11:30 to win.

Trainers3small group
#AttackerMoveset
1Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,01811:302.506.044.1%
2Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,27311:322.516.043.9%
3Primarinawaterfairyjoint top pickwaterWaterfallwaterHydro Cannon3,20011:502.576.042.8%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,96212:092.646.041.7%
5RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,73312:052.626.042.0%
6InteleonwaterwaterWater GunwaterHydro Cannon2,96411:532.586.042.6%
7SwampertwatergroundgroundMud ShotwaterHydro Cannon2,97412:332.736.040.4%
8SamurottwaterwaterWaterfallwaterHydro Cannon2,82612:422.766.039.9%
9FeraligatrwaterwaterWater GunwaterHydro Cannon2,85712:582.826.039.1%
10RampardosrockrockSmack DownrockRock Slide3,29812:302.726.040.5%
11ClawitzerwaterwaterWater GunwaterCrabhammer2,76312:562.816.039.2%
12KinglerwaterwaterBubblewaterCrabhammer2,82912:482.786.039.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Darmanitan (Standard).

Estimator is how many trainers of this strength the fight needs. Power is the share of Darmanitan (Standard)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireIncinerate+fightingFocus Blasthardest12:432.766.0100%
2normalTackle+fightingFocus Blast12:412.766.0100%
3fireFire Fang+fightingFocus Blast12:302.726.097%
4normalTackle+fireOverheat11:492.576.0100%
5fireFire Fang+fireOverheat11:462.566.0100%
6fireIncinerate+fireOverheat11:422.546.0100%
7fireFire Fang+psychicPsychic11:362.526.0100%
8fireIncinerate+psychicPsychic11:342.516.0100%
9normalTackle+psychicPsychic11:312.506.0100%
10fireIncinerate+rockRock Slide11:212.476.0100%
11fireFire Fang+rockRock Slide11:202.466.0100%
12normalTackle+rockRock Slide11:202.466.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Darmanitan (Standard) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireIncinerateSTAB32+222.5s0.70s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fightingFocus Blast140-1003.5s3.00s
psychicPsychic95-503.0s1.50s
rockRock Slide75-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6912,114
11/11/111,7072,134
12/12/121,7242,155
13/13/131,7412,176
14/14/141,7572,197
15/15/15hundo1,7742,218

Caught CP range 1,691 - 1,774, or 2,114 - 2,218 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Darmanitan (Standard) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
263
Game Master
Base Defense
114
Game Master
Base Stamina
233
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((263 + 15) x 0.985)273Game Master base Attack, tier CPM
Defensefloor((114 + 15) x 0.985)127Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 233 unused20,000tier HP pool
Lobby CPfloor((263 + 15) x sqrt(114 + 15) x sqrt(20,000) / 10) β€” no CPM term44,653Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Darmanitan (Standard)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.