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Darmanitan (Standard) counters

#0555
fireTier 1
Lobby CP
7,734
Attack
166
Defense
77
HP
600
Raid timer
3 min
180s

Caught CP range 1,691 - 1,774.

Darmanitan (Standard) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Darmanitan (Standard) is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Darmanitan (Standard) counters

One trainer with counters this good beats Darmanitan (Standard) alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Kinglerwaterjoint top pickwaterBubblewaterCrabhammer2,8290:120.070.03688.4%
2GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:120.070.13514.8%
3InteleonwaterwaterWater GunwaterSnipe Shot2,9640:120.070.03521.6%
4QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0180:130.070.03465.6%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:130.070.03427.4%
6GarchompdragongroundgroundMud ShotgroundEarthquake3,9620:130.080.03229.4%
7MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3280:120.070.03530.6%
8ExcadrillgroundsteelgroundMud ShotgroundScorching Sands3,2440:130.070.03448.0%
9TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:130.070.03248.6%
10RhyperiorgroundrockgroundMud-SlaprockStone Edge3,7330:140.080.03198.6%
11SwampertwatergroundwaterWater GunwaterHydro Cannon2,9740:140.080.03222.2%
12ClawitzerwaterwaterWater GunwaterCrabhammer2,7630:130.070.03340.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Darmanitan (Standard).

Estimator is how many trainers of this strength the fight needs. Power is the share of Darmanitan (Standard)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+fightingFocus Blasthardest0:130.070.1100%
2fireFire Fang+fightingFocus Blast0:130.070.1100%
3normalTackle+fireOverheat0:130.070.0100%
4fireFire Fang+fireOverheat0:130.070.0100%
5fireIncinerate+fireOverheat0:120.070.0100%
6fireIncinerate+fightingFocus Blast0:120.070.0100%
7fireFire Fang+rockRock Slide0:120.070.0100%
8normalTackle+rockRock Slide0:120.070.0100%
9fireFire Fang+psychicPsychic0:120.070.0100%
10normalTackle+psychicPsychic0:120.070.0100%
11fireIncinerate+rockRock Slide0:120.070.0100%
12fireIncinerate+psychicPsychic0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Darmanitan (Standard) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireIncinerateSTAB32+222.5s0.70s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fightingFocus Blast140-1003.5s3.00s
psychicPsychic95-503.0s1.50s
rockRock Slide75-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6912,114
11/11/111,7072,134
12/12/121,7242,155
13/13/131,7412,176
14/14/141,7572,197
15/15/15hundo1,7742,218

Caught CP range 1,691 - 1,774, or 2,114 - 2,218 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Darmanitan (Standard) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
263
Game Master
Base Defense
114
Game Master
Base Stamina
233
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((263 + 15) x 0.5974)166Game Master base Attack, tier CPM
Defensefloor((114 + 15) x 0.5974)77Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 233 unused600tier HP pool
Lobby CPfloor((263 + 15) x sqrt(114 + 15) x sqrt(600) / 10) β€” no CPM term7,734Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Darmanitan (Standard)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.