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Galarian Darmanitan (Standard) counters

#0555
iceTier 3
Lobby CP
18,944
Attack
202
Defense
94
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,691 - 1,774.

Galarian Darmanitan (Standard) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Galarian Darmanitan (Standard) is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Galarian Darmanitan (Standard) counters

One trainer with counters this good beats Galarian Darmanitan (Standard) alone. Difficulty rating 0.44 with the best counter, 1:18 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8481:180.442.8302.0%
2Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7911:220.462.1288.0%
3LucariofightingsteelfightingForce PalmfightingAura Sphere2,7031:190.453.5297.0%
4CinderacefirefireFire SpinfirePyroball3,0181:240.482.5278.6%
5VolcaronabugfirefireFire SpinfireOverheat3,6321:260.492.2272.8%
6ChandelureghostfirefireFire SpinfireOverheat3,2681:270.502.3269.9%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,0591:280.502.1266.6%
8EmboarfirefightingfightingLow KickfireBlast Burn2,9821:280.502.6267.7%
9GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2731:260.492.8271.9%
10ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:270.493.1271.0%
11GalladepsychicfightingfightingLow KickfightingSacred Sword3,0931:270.493.1270.5%
12Darmanitan (Standard)firefireFire FangfireOverheat3,1051:280.503.1265.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Galarian Darmanitan (Standard).

Estimator is how many trainers of this strength the fight needs. Power is the share of Galarian Darmanitan (Standard)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+fireOverheathardest1:300.513.8100%
2iceIce Fang+fireOverheat1:270.493.4100%
3normalTackle+iceAvalanche1:210.462.5100%
4normalTackle+fightingSuperpower1:210.462.5100%
5normalTackle+iceIce Punch1:200.461.7100%
6iceIce Fang+fightingSuperpower1:200.462.4100%
7iceIce Fang+iceAvalanche1:200.462.3100%
8iceIce Fang+iceIce Punch1:200.451.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Galarian Darmanitan (Standard) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
iceIce FangSTAB12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
fireOverheat160-1004.0s2.60s
iceIce PunchSTAB50-332.0s1.40s
fightingSuperpower85-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6912,114
11/11/111,7072,134
12/12/121,7242,155
13/13/131,7412,176
14/14/141,7572,197
15/15/15hundo1,7742,218

Caught CP range 1,691 - 1,774, or 2,114 - 2,218 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Galarian Darmanitan (Standard) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
263
Game Master
Base Defense
114
Game Master
Base Stamina
233
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((263 + 15) x 0.73)202Game Master base Attack, tier CPM
Defensefloor((114 + 15) x 0.73)94Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 233 unused3,600tier HP pool
Lobby CPfloor((263 + 15) x sqrt(114 + 15) x sqrt(3,600) / 10) β€” no CPM term18,944Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Galarian Darmanitan (Standard)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.