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Shadow raid

Shadow Galarian Darmanitan (Standard) counters

iceShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
7,734
HP
600
Timer
3:00
Attack
166
Defense
77
Difficulty
0.07
Pokebattler scale

Beating Shadow Galarian Darmanitan (Standard) should take 1 trainer with level 40 counters. Caught CP 1,625-1,774.

Weak tofighting1.6xrock1.6xsteel1.6xfire1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Steel Mega — most top counters attack with Steel

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Galarian Darmanitan (Standard) counters are Mega Mewtwo X, Zacian (Crowned Sword), Necrozma (Dusk Mane), Shadow Reshiram, Blacephalon & Zamazenta (Crowned Shield).

Suggested party of sixat most one Mega
  1. M. Mewtwo X
  2. Zacian (Crowned Sword)
  3. Necrozma (Dusk Mane)
  4. S. Reshiram
  5. Blacephalon
  6. Zamazenta (Crowned Shield)

6 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega Mewtwo XMegaLegendarypartyCounter / Dynamic Punch+0.060:11
  2. 2Mega DelphoxMegaFire Spin / Mystical Fire+0.070:12
  3. 3Zacian (Crowned Sword)LegendarypartyMetal Claw / Behemoth Blade0.070:13
  4. 4Mega BlazikenMegaCounter / Aura Sphere0.080:14
  5. 5Mega Mewtwo YMegaLegendaryCounter / Future Sight+0.080:14
  6. 6Necrozma (Dusk Mane)LegendarypartyMetal Claw / Sunsteel Strike0.080:14
  7. 7Shadow ReshiramShadowLegendarypartyFire Fang / Overheat0.080:15
  8. 8BlacephalonLegendarypartyIncinerate / Mind Blown0.090:15
  9. 9Mega FalinksMegaCounter / Brick Break+0.090:15
  10. 10Mega LucarioMegaCounter / Aura Sphere0.090:15
  11. 12Zamazenta (Crowned Shield)LegendarypartyIce Fang / Behemoth Bash0.090:16

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersDarmanitan (Standard)
Raid alerts…

Top 15 Shadow Galarian Darmanitan (Standard) counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Mewtwo Xpsychicfightingjoint top pickfightingCounterfightingDynamic Punch+6,1120:110.060.03999.1%
2Mega DelphoxfirepsychicfireFire SpinfireMystical Fire+4,7830:120.070.03668.0%
3Zacian (Crowned Sword)fairysteelsteelMetal ClawsteelBehemoth Blade4,9790:130.070.03384.8%
4Mega BlazikenfirefightingfightingCounterfightingAura Sphere4,1610:140.080.03210.3%
5Mega Mewtwo YpsychicfightingCounterpsychicFuture Sight+6,4280:140.080.03006.6%
6Necrozma (Dusk Mane)psychicsteelsteelMetal ClawsteelSunsteel Strike4,0990:140.080.03006.6%
7Shadow ReshiramdragonfirefireFire FangfireOverheat4,0380:150.080.02893.7%
8BlacephalonfireghostfireIncineratefireMind Blown3,2970:150.090.02858.7%
9Mega FalinksfightingfightingCounterfightingBrick Break+3,6700:150.090.02812.6%
10Mega LucariofightingsteelfightingCounterfightingAura Sphere3,8260:150.090.22812.4%
11Mega GalladepsychicfightingfightingLow KickfightingSacred Sword4,5210:160.090.02806.1%
12Zamazenta (Crowned Shield)fightingsteeliceIce FangsteelBehemoth Bash4,1720:160.090.02789.2%
13Mega Charizard YfireflyingfireEmberfireBlast Burn4,4550:160.090.02766.2%
14Shadow ChandelureghostfirefireFire SpinfireOverheat3,2680:160.090.02713.1%
15Shadow Darmanitan (Standard)firefireFire FangfireOverheat3,1050:160.090.12689.9%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Galarian Darmanitan (Standard).

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Galarian Darmanitan (Standard)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Galarian Darmanitan (Standard) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625x— bringing one of those is throwing damage away.

What Galarian Darmanitan (Standard) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
iceIce FangSTAB12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
fireOverheat160-1004.0s2.60s
iceIce PunchSTAB50-332.0s1.40s
fightingSuperpower85-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,6252,032
7/7/71,6422,052
8/8/81,6582,073
9/9/91,6742,093
10/10/101,6912,114
11/11/111,7072,134
12/12/121,7242,155
13/13/131,7412,176
14/14/141,7572,197
15/15/15hundo1,7742,218

Caught CP range 1,625 - 1,774, or 2,032 - 2,218 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,625, not at the 1,691 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 66 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Galarian Darmanitan (Standard) is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 166 / Defense 77 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Mewtwo X
psychicfightingmega
Counter / Dynamic Punch+
0.060:110.0
2
Mega Delphox
firepsychicmega
Fire Spin / Mystical Fire+
0.070:120.0
3
Zacian (Crowned Sword)
fairysteel
Metal Claw / Behemoth Blade
0.070:130.0
4
Mega Blaziken
firefightingmega
Counter / Aura Sphere
0.080:140.0
5
Mega Mewtwo Y
psychicmega
Counter / Future Sight+
0.080:140.0
6
Necrozma (Dusk Mane)
psychicsteel
Metal Claw / Sunsteel Strike
0.080:140.0
7
Shadow Reshiram
dragonfireshadow
Fire Fang / Overheat
0.080:150.0
8
Blacephalon
fireghost
Incinerate / Mind Blown
0.090:150.0
9
Mega Falinks
fightingmega
Counter / Brick Break+
0.090:150.0
10
Mega Lucario
fightingsteelmega
Counter / Aura Sphere
0.090:150.2
11
Mega Gallade
psychicfightingmega
Low Kick / Sacred Sword
0.090:160.0
12
Zamazenta (Crowned Shield)
fightingsteel
Ice Fang / Behemoth Bash
0.090:160.0
13
Mega Charizard Y
fireflyingmega
Ember / Blast Burn
0.090:160.0
14
Shadow Chandelure
ghostfireshadow
Fire Spin / Overheat
0.090:160.0
15
Shadow Darmanitan (Standard)
fireshadow
Fire Fang / Overheat
0.090:160.1
16
Mega Metagross
steelpsychicmega
Fury Cutter / Meteor Mash
0.090:160.0
17
Shadow Blaziken
firefightingshadow
Counter / Aura Sphere
0.090:160.1
18
Shadow Conkeldurr
fightingshadow
Force Palm / Dynamic Punch
0.090:170.1
19
Shadow Metagross
steelpsychicshadow
Fury Cutter / Meteor Mash
0.090:170.1
20
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
0.100:170.1
21
Shadow Moltres
fireflyingshadow
Fire Spin / Overheat
0.100:170.1
22
Shadow Delphox
firepsychicshadow
Fire Spin / Blast Burn
0.100:170.0
23
Mega Charizard X
firedragonmega
Fire Spin / Blast Burn
0.100:170.0
24
Shadow Heatran
firesteelshadow
Fire Spin / Magma Storm
0.100:170.1
25
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
0.100:180.4
26
Shadow Dialga
steeldragonshadow
Metal Claw / Iron Head
0.100:180.2
27
Shadow Gallade
psychicfightingshadow
Low Kick / Sacred Sword
0.100:180.2
28
Terrakion
rockfighting
Double Kick / Sacred Sword
0.100:180.0
29
Mega Heracross
bugfightingmega
Counter / Upper Hand
0.100:180.1
30
Shadow Ho-Oh
fireflyingshadow
Steel Wing / Sacred Fire++
0.100:190.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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