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Carbink counters

#0703
rockfairyTier 1
Lobby CP
4,666
Attack
65
Defense
179
HP
600
Raid timer
3 min
180s

Caught CP range 780 - 838.

Carbink weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Carbink is weak to steel2.56xground1.6xwater1.6xgrass1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (8)
  • Resists (6)

It resists dragon0.39xnormal0.625xflying0.625xbug0.625xfire0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Carbink counters

One trainer with counters this good beats Carbink alone. Difficulty rating 0.10 with the best counter, 0:18 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7910:180.100.02421.9%
2ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2440:200.110.02176.5%
3KingambitdarksteelsteelMetal ClawsteelIron Head3,6140:200.110.02180.8%
4TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:220.120.01994.2%
5LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7030:200.110.02139.1%
6BisharpdarksteelsteelMetal ClawsteelIron Head2,8440:200.110.02196.2%
7AggronsteelrocksteelIron TailsteelHeavy Slam3,0000:230.130.01895.4%
8RevavroomsteelpoisonsteelMetal SoundsteelGyro Ball2,9510:230.130.01855.1%
9MagnetonelectricsteelsteelMetal SoundsteelMagnet Bomb2,4850:220.120.01968.1%
10MagnezoneelectricsteelsteelMetal SoundsteelFlash Cannon3,2050:230.130.01855.1%
11EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,9000:230.130.01855.1%
12DurantbugsteelsteelMetal ClawsteelIron Head2,6590:220.120.01981.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Carbink.

Estimator is how many trainers of this strength the fight needs. Power is the share of Carbink's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+rockPower Gemhardest0:200.110.0100%
2normalTackle+rockRock Slide0:200.110.0100%
3rockRock Throw+rockRock Slide0:200.110.0100%
4rockRock Throw+rockPower Gem0:200.110.0100%
5rockRock Throw+fairyMoonblast0:200.110.0100%
6normalTackle+fairyMoonblast0:200.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Carbink throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fairyMoonblastSTAB130-1004.0s2.30s
rockRock SlideSTAB75-502.5s1.30s
rockPower GemSTAB80-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor780975
11/11/11791989
12/12/128031,004
13/13/138141,018
14/14/148261,033
15/15/15hundo8381,047

Caught CP range 780 - 838, or 975 - 1,047 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Carbink is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
95
Game Master
Base Defense
285
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((95 + 15) x 0.5974)65Game Master base Attack, tier CPM
Defensefloor((285 + 15) x 0.5974)179Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((95 + 15) x sqrt(285 + 15) x sqrt(600) / 10) β€” no CPM term4,666Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Carbink's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.