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Shadow Bastiodon counters

#0411
rocksteelShadow Tier 3
Lobby CP
11,960
Attack
82
Defense
228
HP
4,000
Raid timer
3 min
180s

Caught CP range 773 - 879.

Bastiodon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bastiodon is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Bastiodon counters

Beating Bastiodon should take 2 trainers with Pokemon of this strength. Difficulty rating 1.18 with the best counter, 3:27 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7033:271.183.8113.1%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8483:381.243.6107.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3374:071.413.095.1%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,9624:211.492.189.8%
5ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2444:221.492.989.5%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,0934:201.483.290.3%
7RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7334:381.582.584.4%
8MachampfightingfightingKarate ChopfightingDynamic Punch3,0564:301.543.386.9%
9HawluchafightingflyingfightingLow KickfightingFlying Press2,4104:301.534.387.1%
10HariyamafightingfightingForce PalmfightingDynamic Punch2,8294:421.603.183.3%
11MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3284:281.535.087.6%
12BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6284:251.515.188.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bastiodon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bastiodon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelIron Tail+fireFlamethrowerhardest4:051.393.9100%
2rockSmack Down+fireFlamethrower4:041.393.5100%
3steelIron Tail+steelFlash Cannon4:031.383.2100%
4rockSmack Down+rockStone Edge4:021.382.4100%
5rockSmack Down+steelFlash Cannon4:021.382.9100%
6steelIron Tail+rockStone Edge4:001.372.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bastiodon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelIron TailSTAB14+61.0s0.75s
rockSmack DownSTAB13+71.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
steelFlash CannonSTAB100-1002.5s1.40s
fireFlamethrower65-502.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor773967
7/7/7785981
8/8/8796996
9/9/98081,010
10/10/108201,025
11/11/118321,040
12/12/128431,054
13/13/138551,069
14/14/148671,084
15/15/15hundo8791,100

Caught CP range 773 - 879, or 967 - 1,100 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 773, not at the 820 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 47 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bastiodon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
94
Game Master
Base Defense
286
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((94 + 15) x 0.76)82Game Master base Attack, tier CPM
Defensefloor((286 + 15) x 0.76)228Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 155 unused4,000tier HP pool
Lobby CPfloor((94 + 15) x sqrt(286 + 15) x sqrt(4,000) / 10) β€” no CPM term11,960Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bastiodon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.