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Avalugg counters

#0713
iceTier 5
Lobby CP
41,266
Attack
166
Defense
201
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,747 - 1,827.

Avalugg weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Avalugg is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Avalugg counters

Beating Avalugg should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.48 with the best counter, 11:24 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70311:242.486.044.5%
2Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,79111:552.595.142.5%
3Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,84811:382.536.043.6%
4VolcaronabugfirefireFire SpinfireOverheat3,63212:392.755.940.0%
5CinderacefirefireFire SpinfirePyroball3,01812:302.716.040.6%
6TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25013:152.885.138.3%
7ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33712:552.815.839.3%
8ChandelureghostfirefireFire SpinfireOverheat3,26812:542.805.839.3%
9EmboarfirefightingfightingLow KickfireBlast Burn2,98213:172.895.938.2%
10IncineroarfiredarkfireFire FangfireBlast Burn2,99613:422.985.237.0%
11DelphoxfirepsychicfireFire SpinfireBlast Burn3,05913:272.925.937.7%
12Darmanitan (Standard)firefireFire FangfireOverheat3,10513:152.886.038.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Avalugg.

Estimator is how many trainers of this strength the fight needs. Power is the share of Avalugg's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+groundEarthquakehardest13:513.016.0100%
2iceIce Fang+groundEarthquake13:432.986.097%
3darkBite+iceAvalanche12:062.636.0100%
4iceIce Fang+iceAvalanche12:052.636.0100%
5darkBite+psychicMirror Coat12:002.615.4100%
6iceIce Fang+psychicMirror Coat11:592.605.2100%
7darkBite+darkCrunch11:572.605.8100%
8iceIce Fang+normalBody Slam11:552.595.4100%
9iceIce Fang+darkCrunch11:542.595.8100%
10darkBite+normalBody Slam11:532.585.5100%
11iceIce Fang+iceIcy Wind11:512.575.5100%
12darkBite+iceIcy Wind11:502.575.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Avalugg throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
iceIce FangSTAB12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
groundEarthquake140-1003.5s2.60s
normalBody Slam50-332.0s1.30s
psychicMirror Coat60-502.5s2.20s
iceIcy WindSTAB65-333.5s2.20s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7472,184
11/11/111,7632,204
12/12/121,7792,224
13/13/131,7952,244
14/14/141,8112,264
15/15/15hundo1,8272,284

Caught CP range 1,747 - 1,827, or 2,184 - 2,284 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Avalugg is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
196
Game Master
Base Defense
240
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((196 + 15) x 0.79)166Game Master base Attack, tier CPM
Defensefloor((240 + 15) x 0.79)201Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 216 unused15,000tier HP pool
Lobby CPfloor((196 + 15) x sqrt(240 + 15) x sqrt(15,000) / 10) β€” no CPM term41,266Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Avalugg's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.