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Mega Audino counters

#0531
Lobby CP
24,493
Attack
127
Defense
200
HP
9,000
Raid timer
5 min
300s

Caught CP range 901 - 961 (a Mega raid hands you Audino).

Mega Audino weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Audino is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists ghost0.39xdragon0.39xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Audino counters

Beating Mega Audino should take 2 trainers with Pokemon of this strength. Difficulty rating 1.51 with the best counter, 7:00 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7917:001.514.772.5%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2507:421.664.765.8%
3ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2448:061.745.262.6%
4LucariofightingsteelfightingForce PalmsteelMeteor Mash2,7037:501.696.064.7%
5RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9718:161.785.961.3%
6RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9518:511.904.657.3%
7KingambitdarksteelsteelMetal ClawsteelIron Head3,6149:011.944.956.2%
8OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9468:491.906.057.5%
9EmpoleonwatersteelsteelMetal ClawsteelFlash Cannon2,9009:312.055.253.3%
10DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,0679:202.015.754.3%
11AggronsteelrocksteelIron TailsteelHeavy Slam3,00010:012.153.650.7%
12BisharpdarksteelsteelMetal ClawsteelIron Head2,8449:272.035.753.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Audino.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Audino's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalPound+normalHyper Beamhardest8:091.755.9100%
2electricCharge Beam+normalHyper Beam8:071.755.9100%
3psychicZen Headbutt+normalHyper Beam8:051.745.9100%
4psychicZen Headbutt+fairyDazzling Gleam8:001.725.6100%
5electricCharge Beam+fairyDazzling Gleam7:591.725.6100%
6normalPound+fairyDazzling Gleam7:581.715.6100%
7normalPound+normalBody Slam7:541.704.8100%
8psychicZen Headbutt+fairyDisarming Voice7:531.704.6100%
9electricCharge Beam+fairyDisarming Voice7:531.694.4100%
10psychicZen Headbutt+normalBody Slam7:521.694.8100%
11normalPound+fairyDisarming Voice7:521.694.6100%
12electricCharge Beam+normalBody Slam7:511.694.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Audino throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalPoundSTAB6+50.5s0.24s
psychicZen Headbutt11+91.0s0.75s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
normalHyper BeamSTAB150-1004.0s3.50s
fairyDazzling GleamSTAB100-503.5s2.10s
normalBody SlamSTAB50-332.0s1.30s
fairyDisarming VoiceSTAB70-334.0s3.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9011,127
11/11/119131,141
12/12/129251,156
13/13/139371,171
14/14/149491,186
15/15/15hundo9611,201

Caught CP range 901 - 961, or 1,127 - 1,201 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Audino is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
147
Game Master
Base Defense
239
Game Master
Base Stamina
230
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((147 + 15) x 0.79)127Game Master base Attack, tier CPM
Defensefloor((239 + 15) x 0.79)200Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 230 unused9,000tier HP pool
Lobby CPfloor((147 + 15) x sqrt(239 + 15) x sqrt(9,000) / 10) β€” no CPM term24,493Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Audino's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.