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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Audino

#0531
Attack
147
Defense
239
Stamina
230
Best fast:
Pound 14.40 DPS with STAB
Best charged:
Disarming Voice 2.55 DPE with STAB
Max CP:
2,887

In-game artwork for this exact form (PokeMiners asset dump).

FormsAudinoMega Audino
Slug:
audino-mega
Game Master form:
AUDINO (no form template)
Family:
FAMILY_AUDINO

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#707 of 1,123 · top 63%
147
Defense#47 of 1,123 · top 4.2%
239
Stamina#84 of 1,123 · top 7.5%
230

Stat product 8,080,590 — #204 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,524
15/15/15, old level cap
Max CP (L50)
2,853
15/15/15, current level cap
Max CP (L51)
2,887
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,369 - 1,442
IV 10 to 15
Catch CP (L25)
1,712 - 1,802
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.1 m
Weight
31 kg
Second charged move
50 candy
50,000 stardust
Mega Energy
200
40 for every Mega Evolution after the first

Best against

Which raid bosses Mega Audino is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Audino does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
24,493
Attack
127
Defense
200
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Audino →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9011,127
11/11/119131,141
12/12/129251,156
13/13/139371,171
14/14/149491,186
15/15/15hundo9611,201

Caught CP range 901 - 961, or 1,127 - 1,201 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal / fairy forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS
normalPound

20 x Pound per Hyper Beam · 14.0s cycle · 324 power with STAB

#222.6 DPS

10 x Pound per Dazzling Gleam · 8.5s cycle · 192 power with STAB

#320.1 DPS
normalPound
normalBody Slam

7 x Pound per Body Slam · 5.5s cycle · 110 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
PoundSTABnormal6+50.5s14.4010.00standard
Zen Headbuttpsychic11+91.0s11.009.00standard
Charge Beamelectric7+141.0s7.0014.00restored

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Disarming VoiceSTABfairy70-334.0s21.002.55standard
Dazzling GleamSTABfairy100-503.5s34.292.40standard
Body SlamSTABnormal50-332.0s30.001.82standard
Hyper BeamSTABnormal150-1004.0s45.001.80standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.2DPT

Charge Beam+Hyper Beam

8 fast throws · 24 turns · 12.0s to fire

#28.9DPT

Charge Beam+Dazzling Gleam

5 fast throws · 15 turns · 7.5s to fire

#37.3DPT

Charge Beam+Disarming Voice

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Zen Headbuttpsychic8+63(1.5s)2.672.00
PoundSTABnormal4+42(1.0s)2.402.00
Charge Beamelectric5+113(1.5s)1.673.67

Charged moves

MoveTypePowerEnergyDPEEffect
Hyper BeamSTABnormal150-802.25none
Dazzling GleamSTABfairy90-551.96none
Body SlamSTABnormal55-351.89none
Disarming VoiceSTABfairy70-451.87none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Audino.

  • 200 Mega Energy the first time, 40 after that.
  • In-game icon shipped in the live client: yes

Forms of Audino (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Audinonormal1141632303f / 4creleased
Mega Audinonormalfairy1472392303f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

1 move restored from Pokebattler's dataset

Pokebattler lists Charge Beam for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: AUDINO_MEGA — 3 fast, 4 charged. Ours: 3 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.