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Shadow Aron counters

#0304
steelrockShadow Tier 1
Lobby CP
4,160
Attack
81
Defense
93
HP
600
Raid timer
3 min
180s

Caught CP range 657 - 747.

Aron weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Aron is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Aron counters

One trainer with counters this good beats Aron alone. Difficulty rating 0.08 with the best counter, 0:15 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingCounterfightingAura Sphere2,7030:150.080.02977.9%
2Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:140.080.03065.8%
3ConkeldurrfightingfightingCounterfightingDynamic Punch3,3370:160.090.02724.7%
4ExcadrillgroundsteelgroundMud-SlapgroundDrill Run3,2440:170.090.02613.6%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:160.090.02731.5%
6RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7330:170.090.02564.4%
7GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:170.100.02491.1%
8BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6280:160.090.02651.8%
9MachampfightingfightingCounterfightingDynamic Punch3,0560:170.090.02564.4%
10HaxorusdragonfightingCountergroundEarthquake3,5930:170.100.02491.1%
11Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8970:190.100.02340.0%
12HariyamafightingfightingForce PalmfightingDynamic Punch2,8290:190.100.02326.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Aron.

Estimator is how many trainers of this strength the fight needs. Power is the share of Aron's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Sound+rockRock Tombhardest0:160.090.0100%
2normalTackle+rockRock Tomb0:160.090.0100%
3steelMetal Claw+rockRock Tomb0:160.090.0100%
4normalTackle+normalBody Slam0:160.090.0100%
5steelMetal Sound+normalBody Slam0:160.090.0100%
6steelMetal Claw+normalBody Slam0:160.090.0100%
7steelMetal Sound+steelIron Head0:160.090.0100%
8normalTackle+steelIron Head0:160.090.0100%
9steelMetal Claw+steelIron Head0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Aron throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal ClawSTAB6+50.5s0.23s
normalTackle5+50.5s0.30s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
steelIron HeadSTAB60-502.0s1.40s
rockRock TombSTAB65-503.0s2.05s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor657821
7/7/7666833
8/8/8676845
9/9/9686858
10/10/10696870
11/11/11706883
12/12/12716895
13/13/13726908
14/14/14737921
15/15/15hundo747934

Caught CP range 657 - 747, or 821 - 934 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 657, not at the 696 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Aron is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
121
Game Master
Base Defense
141
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((121 + 15) x 0.5974)81Game Master base Attack, tier CPM
Defensefloor((141 + 15) x 0.5974)93Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((121 + 15) x sqrt(141 + 15) x sqrt(600) / 10) β€” no CPM term4,160Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Aron's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.